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Veteran Member
Join Date: Jan 2004
Location: Tokyo
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09-09-2004
, 04:59
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#8
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CS caches a couple entities when map loads and doesn't read any more data from these entities themselves - it just looks at what it has in cache - all this because of Valve's infamous caching optimization of last winter. I'm not sure if the spawn points are cached, but if they are, you're maybe out of luck. In other cases this really should work, or at least used to. If all you want to do is change where people spawn there should be a couple other ways around this. Here's just an idea: use fakemeta (surprise!) to hook the pfn_spawn function, possibly the post one, and in the forward you just set the player's origin to wherever you want.
BTW maybe you aren't retrieving the origins as float.
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