Alright correct me if I'm wrong but these are the 2 points in which CT players spawn and T players spawn right? I'm using the ent_set_vector to set the origin so the Terrorists and CTs will spawn together, but its not working. They are still spawning in their original spot. And when I get the origin of the 2 ents they equal each other. Why are the players still spawning in the same spot? Should I use DispatchKeyValue() instead? Why would that make a difference?