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Info_player_deathmatch and Info_player_start


  
 
 
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Votorx
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Join Date: Jun 2004
Old 09-08-2004 , 21:56   Info_player_deathmatch and Info_player_start
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Alright correct me if I'm wrong but these are the 2 points in which CT players spawn and T players spawn right? I'm using the ent_set_vector to set the origin so the Terrorists and CTs will spawn together, but its not working. They are still spawning in their original spot. And when I get the origin of the 2 ents they equal each other. Why are the players still spawning in the same spot? Should I use DispatchKeyValue() instead? Why would that make a difference?
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