Syntax:
Code:
EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
//
Usage example:
Code:
engfunc(EngFunc_EmitAmbientSound, 0 /* worldspawn */, Float:{45.6, 234.8, 129.2}, "items/ammopickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
//