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[FUN] Player out of range (0)


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 10-25-2007 , 09:36   Re: [FUN] Player out of range (0)
Reply With Quote #1

Also client_death is the name of a csx forward, you should use another name for this event.

I would use pcvars and fakemeta.

Code:
#include <amxmodx> #include <fakemeta> #define PLUGIN "Health on frag" #define VERSION "1.0" #define AUTHOR "TheLinx" #define OFFSET_TEAM     114 #define user_team(%1)   get_pdata_int(%1, OFFSET_TEAM) // pcvars holders new healthonfrag_enabled, healthonfrag_health, healthonfrag_health_extra_hs, healthonfrag_health_max // max players var new g_max_clients public plugin_init() {         register_plugin(PLUGIN, VERSION, AUTHOR)             healthonfrag_enabled = register_cvar("amx_healthonfrag_enabled", "1")     healthonfrag_health = register_cvar("amx_healthonfrag_health", "0")     healthonfrag_health_extra_hs = register_cvar("amx_healthonfrag_health_extra_hs", "25")     healthonfrag_health_max = register_cvar("amx_healthonfrag_health_max", "175")     register_event("DeathMsg", "eDeathMsg", "a", "1>0") } public plugin_cfg() {     // get max players     g_max_clients = global_get(glb_maxClients) } public eDeathMsg()  // this is a global event so you need to check id's below {     if(!get_pcvar_num(healthonfrag_enabled)) // plugin is disabled         return     new killer = read_data(1)     if(killer > g_max_clients) // killer is not a player (entity)         return     new victim = read_data(2)     if(user_team(victim) == user_team(killer)) // team kill         return     new headshot = read_data(3)  // 1 = headshot, 0 = normal kill     new Float:health_to_give     switch(headshot)     {         case 0:health_to_give = get_pcvar_float(healthonfrag_health)         case 1:health_to_give = get_pcvar_float(healthonfrag_health_extra_hs)     }     if(!health_to_give)         return     new Float:health     pev(killer, pev_health, health)     new Float:max_health = get_pcvar_float(healthonfrag_health_max)     if(health == max_health)         return     if(max_health - health_to_give > health)         set_pev(killer, pev_health, health + health_to_give)     else         set_pev(killer, pev_health, max_health) }

Last edited by ConnorMcLeod; 10-25-2007 at 09:40.
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