Get the player team and ent classname and do something like this.
Code:
Forward_Touch(Ent, id)
{
static classname[32];
pev(Ent, pev_classname, classname, sizeof classname - 1);
for(new i = 0 ; i < sizeof g_EntClass ; i++)
{
if(equali(classname, g_EntClass[i]) && get_user_team(id) == 1)
{
return FMRES_SUPERCEDE;
}
}
return FMRES_HANDLED;
}
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