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Catching ALL sound events


  
 
 
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-hi-
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Join Date: Jul 2006
Old 10-20-2007 , 02:54   Re: Catching ALL sound events
Reply With Quote #3

Yes, thanks Wilson. The PlaybackEvent forward is catching more of the sounds I am trying to block. The problem I'm having now is blocking the sounds. It's easy to completely block the sound using FMRES_SUPERCEDE but I want to only block it from certain players (everyone except the creator of the entity that caused the sound).
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