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Catching ALL sound events


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Wilson [29th ID]
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Join Date: Nov 2005
Location: London
Old 10-19-2007 , 10:16   Re: Catching ALL sound events
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Do what you're doing by hooking EmitSound and blocking them. That will block emitted sounds.

As for the rest of them, hook FM_PlaybackEvent and block those. This should also block the bullet ricocheting off the wall if I remember correctly.

If blocking all of them blocks a few you don't want to block, you can test the eventindex.
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