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BlackMilk
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Join Date: Jun 2007
Old 10-16-2007 , 11:24   Re: Grab+
Reply With Quote #21

Quote:
Originally Posted by Jheshka View Post
Perhaps you could hook invnext & invprev
Didn't he just said he couldn't hook those two exact commands?
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Jheshka
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Join Date: Dec 2005
Old 10-16-2007 , 22:44   Re: Grab+
Reply With Quote #22

Wow, I hate my eyes...
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BlackMilk
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Old 10-17-2007 , 05:58   Re: Grab+
Reply With Quote #23

Quote:
Originally Posted by Jheshka View Post
Wow, I hate my eyes...
Spoon them out and eat them
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purple_pixie
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Join Date: Jun 2007
Location: Winchester, England
Old 10-17-2007 , 07:03   Re: Grab+
Reply With Quote #24

Quote:
Originally Posted by BlackMilk View Post
Well I don't think I want to switch weapon (slots) while pushing or pulling a player
Somehow I totally forgot that you don't want it to do the original bind too ... :-D


And you really shouldn't ever be changing client binds.

I, for one, would get *very* pissed off if someone bound mousewheel up/down to invprev / next (e.g. after letting go, it would have to set them back again).

I f**king hate those binds, and I invariably disable them.
(I use mouse 3 for sec fire, since mouse 2 is jump)

Also, I think Y and U are the only two keys that I use that are the same as the default binds.

I don't want them to be f**ked with, because I can't be arsed to put them all back again.

So if you are going to change binds, don't whatever you do put them back to what you assume they were.

But that rant aside ...
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Jheshka
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Join Date: Dec 2005
Old 10-17-2007 , 09:15   Re: Grab+
Reply With Quote #25

Quote:
Originally Posted by BlackMilk View Post
Spoon them out and eat them
Or I'll get the surgery to fix them...
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Arion
Senior Member
Join Date: Mar 2007
Old 10-17-2007 , 10:38   Re: Grab+
Reply With Quote #26

[bp]
COULDNT = Nao foi possivel arrastar esse jogador.
ALREADY = Alguem jah estah arrastando esse.


Great plugin, let's see if it beats Jedi Force Grab
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SchlumPF*
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Join Date: Mar 2007
Old 10-17-2007 , 11:07   Re: Grab+
Reply With Quote #27

idk but does it work with the bcm/blocks/bm blocks? bm has a grab for its blocks and blocks too but it would be a nice feature
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Arion
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Join Date: Mar 2007
Old 10-17-2007 , 11:43   Re: Grab+
Reply With Quote #28

Quote:
Originally Posted by SchlumPF* View Post
idk but does it work with the bcm/blocks/bm blocks? bm has a grab for its blocks and blocks too but it would be a nice feature

Actually, this "BM grabber" has a terrible block movimentation... I think grabbing blocks just like you move players and dropped weapons would be amazing
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BlackMilk
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Join Date: Jun 2007
Old 10-17-2007 , 14:49   Re: Grab+
Reply With Quote #29

Quote:
Originally Posted by purple_pixie View Post
Somehow I totally forgot that you don't want it to do the original bind too ... :-D


And you really shouldn't ever be changing client binds.

I, for one, would get *very* pissed off if someone bound mousewheel up/down to invprev / next (e.g. after letting go, it would have to set them back again).

I f**king hate those binds, and I invariably disable them.
(I use mouse 3 for sec fire, since mouse 2 is jump)

Also, I think Y and U are the only two keys that I use that are the same as the default binds.

I don't want them to be f**ked with, because I can't be arsed to put them all back again.

So if you are going to change binds, don't whatever you do put them back to what you assume they were.

But that rant aside ...
1. It's temporary.
2. People using grab should know beforehand what the binds are. (so that's on the server owner, really)
3. It's not gonna happen anyway like Ian said, so who cares.

And tell me, how do you select "next" or "previous" weapon? With backspace and caps lock? Interesting subject, but let's move on.
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dishbemarkxp
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Join Date: May 2007
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Old 10-17-2007 , 22:20   Re: Grab+
Reply With Quote #30

gj, fix up your error on line 141
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