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Originally Posted by BlackMilk
Well I don't think I want to switch weapon (slots) while pushing or pulling a player, but if I change my mind I'll try that with the "old" jedi grab.
(if you noticed, that's the very reason I asked for the temporary change of binds, besides, what isn't a client side command? Loads of stuff gets used in plugins all the time like chat and firing, and dare I say switching to a certain weapon too)
Ian, please do update with the entity-grabbing soon!
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Entity grabbing is just about done, just gotta test it a lil.
As far as client side, chat, attack, and switching weapons isn't strictly client side, all that is sent to the server because it's needed for multiplayer, everyone in the game needs that info. But the only thing the inventory functions do is make icons pop up on your HUD, it's nothing that needs to waste bandwidth notifying the server, and as such, can't be hooked.
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