Once again, I have a problem I'm not able to solve. I'm using
set_entity_visibility to make players invisible and vice versa. What I don't uderstand is
why someone can't spectate invisible player?
As soon as someone being spectated becomes invisible, the spectator will loose focus and will gain Free Look.
Do you think there's a way this could be solved by?
What I was thinking about
:
1) Player will become invisible
2) All spectators will be check for
iuser2 equal to that player
3) It will be stored ... and ... well I don't know ... restored on next frame?
I have noone to try with at this time ... but I'll appreciate any suggestions!!!
Thank you.
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