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Weapon Arena


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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-02-2004 , 17:33  
#81

So, try compiling this, you shuold be able to compile it with both new and old compiler (0.16, TP5). I even fixed it so you should be able to "Get plugin"... but I think you won't get it in the new format...

Note that I didn't try this plugin myself on 0.20 yet. If it works I'd appreaciate if you tell me. :-)

*removed attachment - find plugin in top post*
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ToTaLKaosPaNcAk3
Member
Join Date: Mar 2004
Location: Duarte, CA
Old 09-02-2004 , 19:12  
#82

i got a bad load

i compiled it with the new compiler
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Melt284
Member
Join Date: Aug 2004
Old 09-02-2004 , 20:16  
#83

The new fix does compile however there are runtime errors and the name of the arena does not show correctly ingame like saying "%cP Arena Enabled!". These are the errors when an arena is started:
Quote:
L 09/02/2004 - 19:10:23: [Engine] Invalid Entity ("cstrike\addons\amxmodx\plugins\weaponarena. amxx", line 1959)
L 09/02/2004 - 19:10:23: [AMXX] Run time error 10 on line 1959 (plugin "weaponarena.amxx")
L 09/02/2004 - 19:10:24: [Engine] Invalid Entity ("cstrike\addons\amxmodx\plugins\weaponarena. amxx", line 1959)
L 09/02/2004 - 19:10:24: [AMXX] Run time error 10 on line 1959 (plugin "weaponarena.amxx")
L 09/02/2004 - 19:10:24: [Engine] Invalid Entity ("cstrike\addons\amxmodx\plugins\weaponarena. amxx", line 1959)
L 09/02/2004 - 19:10:24: [AMXX] Run time error 10 on line 1959 (plugin "weaponarena.amxx")
Edit: I'm using 0.20 TP4
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knocker
Senior Member
Join Date: Mar 2004
Old 09-02-2004 , 20:44  
#84

did you try to run the old .amx-file? since i couldnt compile this plugin with .20tp4 i just took the old .amx file instead of the .amxx and now it runs smoothly ...


is there a new release of this plugin in progress which uses the language-system?
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-04-2004 , 05:43  
#85

Ok the newest compiler doesn't really make working code. That line 1959 doesn't even use Engine etc. I suggest you compile with old compiler, as the new clearly doesn't work like it should.

I will probably not "port" this to the language system, at least not until it works in any other way w/ new compiler etc.
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Join Date: Jan 2004
Old 09-06-2004 , 02:53  
#86

JGHG

%c was a bug in TP4, not the compiler
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-06-2004 , 11:08  
#87

\o/

I ran this plugin for ~10 minutes on my testserver. Lots of people joined and it seemed to work all the way.

It will (should!) work well once TP5 is out...
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3xF - | M4573R
Member
Join Date: Apr 2004
Location: Michigan
Old 09-06-2004 , 15:19  
#88

Yay about time I have been waiting for this plugin to work!!!
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 09-06-2004 , 18:55  
#89

Quote:
Originally Posted by Johnny got his gun
\o/

I ran this plugin for ~10 minutes on my testserver. Lots of people joined and it seemed to work all the way.

It will (should!) work well once TP5 is out...
this is the reason i went back to 0.16, hopefully it fixed soon, i love weaponarena
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Melt284
Member
Join Date: Aug 2004
Old 09-12-2004 , 09:30  
#90

Using AMX Mod X 0.20 RC5

The features work fine. However there are ingame error messages displayed at the start of every round and the cursor disappears every new round as well - u can get the cursor back by shooting once, zooming in, or switching to knife and then back. Also at the start of every round ammo is set to 10 no matter what gun you are using (although once you fire the ammo is shown correctly).

These problems are probably all because the server is a 24/7 scoutzknivez server and that map strips weapons every round start.

Another problem is that when an arena is started with infinite ammo the weapon only has a single clip until that clip is expired at which time the user is given full ammo. The problem with this is that until u waste a full clip you cannot reload. So users have to waste a full clip before they can play so that they can reload when they need to.
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