Quote:
Originally Posted by BlackMilk
Just a quick idea, because you've used standard keys so well: how about a cvar (0 | 1 values) that sets the pull and push features depending on value?
For example when the cvar is set to 1, using mouse wheel (invprev and invnext or something?) would push or pull the player (but ONLY while grab is active), and when the cvar is set 0 (default), then the mouse wheel functions normally as switching weapons.
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Good idea. I'll just add it so they both work, without the cvar. As far as using attack and attack2, I'm not gonna bother with that unless I get a bunch more requests for it.
[edit]Turns out the invprev/invnext commands are client side, so I can't hook them.[/edit]
Quote:
Originally Posted by BlackMilk
With (attached) "old" jedi (force) grab plugin I can also grab the bomb pack, a planted c4, things like fake c4's, weapons, grenades, vehicles, everything!
(and yes, push, pull and throw too ofcourse) - but this one doesn't allow for that from what I've seen...
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I had that before, but removed it cause I didn't realize there was anything that you could grab that didn't bug out. I'll put it back in.
[edit]I just went and looked at the ultimate jedi grab, had never seen it before. I'm not gonna make the entity grabbing in this plugin anywhere near as extensive as that, just going to add ability to grab bombs, weapons and hostages. (basically just point based entities, no brush entities)[/edit]
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