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Grab+


  
 
 
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 10-14-2007 , 04:09   Re: Grab+
Reply With Quote #9

Call me silly, but I'd prefer the "chat spam" over any other screen/visual effects...

The rest sounds good though, stuff like grabbing players off ladder entities...
But I'm just lazy.

And I don't mind multiple admins performing grab on entities and players xD
(we make sure it doesn't get too chaotic on our own)

GJ, karma, cool plugin

(this can't be too far off from Approval aight?)

EDIT: Just a quick idea, because you've used standard keys so well: how about a cvar (0 | 1 values) that sets the pull and push features depending on value?
For example when the cvar is set to 1, using mouse wheel (invprev and invnext or something?) would push or pull the player (but ONLY while grab is active), and when the cvar is set 0 (default), then the mouse wheel functions normally as switching weapons.
EDIT2: And maybe a value of 3 for doing the same thing but with left and right mouse buttons, again, only when grab is active.
(then people like me can still use mouse3 for grabbing)

^ Because I hate having to use separate binds for it. I've actually just got +grab binded on mouse3 and throw binded on my 'o' key, I never really use push and pull cos of the extra binds needed.

---Since we're already posting translations here in the topic...

Code:
[nl]
COULDNT = Kon die speler niet vasthouden.
ALREADY = Iemand anders houdt dat al vast.
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Last edited by BlackMilk; 10-14-2007 at 04:19.
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