Quote:
Originally Posted by frozenice
in hl2 gameevents.res
|
.../hl2/resource/gameevents.res
PHP Code:
"player_hurt"
{
"userid" "short" // player index who was hurt
"attacker" "short" // player index who attacked
"health" "byte" // remaining health points
}
common to all source mods!?
the fields of the event are correct when fired.
but maybe there is another approach to block damage?