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slow % in hud [solved]


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kp_uparrow
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Join Date: Jun 2006
Location: 192.168.0.1
Old 10-07-2007 , 14:55   Re: slow % in hud
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Code:
new szSkillName[64], iSkillLevel;         new szMsg[256], szUltimate[256],    szPassive[256];         new pos = 0,            posU = 0,           posP = 0;                 new iSkillLevel2         // Loop through all available skills to find the trainable options...         for ( new iSkillID = 0; iSkillID < MAX_SKILLS; iSkillID++ )         {             // Get the skill's level             iSkillLevel = SM_GetSkillLevel( id, iSkillID, 8 );             iSkillLevel2=iSkillLevel-1             // If the skill level is > 0 then the user has this skill!             if ( iSkillLevel > 0 )             {                 // Get the skill's name                 LANG_GetSkillName( iSkillID , id, szSkillName, 63, 19 );                 // Trainable skill                 if ( SM_GetSkillType( iSkillID ) == SKILL_TYPE_TRAINABLE )                 {                     pos += formatex( szMsg[pos], 256-pos, "^n%s %L %d", szSkillName, id, "WORD_LEVEL", iSkillLevel );                                                             switch(iSkillID){                         case 0:pos += formatex( szMsg[pos], 256-pos, " (%d^%)",floatround(p_vampiric[iSkillLevel2]*100))                         case 1:pos += formatex( szMsg[pos], 256-pos, " (%d speed)",floatround(p_unholy[iSkillLevel2]))                         case 2:pos += formatex( szMsg[pos], 256-pos, " (%d\%)",floatround(p_levitation[iSkillLevel2]*100))                                                 case 4:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(float(p_invisibility[iSkillLevel2])/255.0*100.0))                         case 5:pos += formatex( szMsg[pos], 256-pos, " (+%dhp)", p_devotion*(iSkillLevel2+1))                         case 6:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_bash[iSkillLevel2]*100))                                                 case 8:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_critical[iSkillLevel2]*100))                         case 9:pos += formatex( szMsg[pos], 256-pos, " (%fX)",p_grenade[iSkillLevel2])                         case 10:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_ankh[iSkillLevel2]*100))                                                 case 12:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_evasion[iSkillLevel2]*100))                         case 13:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_thorns[iSkillLevel2]*100))                         case 14:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_trueshot[iSkillLevel2]*100))                                                 case 16:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_phoenix[iSkillLevel2]*100))                         case 17:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_banish[iSkillLevel2]*100))                         case 18:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_mana[iSkillLevel2]*100))                                                 case 21:pos += formatex( szMsg[pos], 256-pos, " (%f sec)",p_heal[iSkillLevel2])                         case 22:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_hex[iSkillLevel2]*100))                         case 23:pos += formatex( szMsg[pos], 256-pos, " (%d)",p_serpent[iSkillLevel2])                                                 case 26:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_fan[iSkillLevel2]*100))                         case 27:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_blink[iSkillLevel2]*100))                         case 28:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_shadow[iSkillLevel2]*100))                                                 case 31:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_impale[iSkillLevel2]*100))                         case 32:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_spiked[iSkillLevel2]*100))                         case 33:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",floatround(p_carrion[iSkillLevel2]*100))                         //default:pos += formatex( szMsg[pos], 256-pos, " (%d%%)",pp);                     }                 }                 // Skill is an ultimate                 else if ( SM_GetSkillType( iSkillID ) == SKILL_TYPE_ULTIMATE && iSkillLevel > 0 )                 {                     posU += formatex( szUltimate[posU], 255-posU, "^n%L: %s", id, "WORD_ULTIMATE", szSkillName );                 }                 // Skill is passive                 else if ( SM_GetSkillType( iSkillID ) == SKILL_TYPE_PASSIVE )                 {                     posP += formatex( szPassive[posP], 255-posP, "^n%s", szSkillName );                 }             }         }
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