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Runemod 2


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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 07-31-2007 , 09:48   Re: Runemod 2
Reply With Quote #231

Type 'amxx plugins' in your server console.
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FLiP
New Member
Join Date: Aug 2007
Old 08-19-2007 , 16:56   Re: Runemod 2
Reply With Quote #232

the plugin is nice +karma;
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<F|F> Forged|In|Fire |public| Rune Mod
66.55.154.82:27015
<F|F> Forged|In|Fire| WC3 FT
8.2.122.95:27015
<F|F> Forged|In|Fire| WC3 X |deathmatch
66.55.159.28:27015

.FLiP

Last edited by FLiP; 08-21-2007 at 11:29.
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surfguitarkevin
Member
Join Date: Aug 2007
Old 09-25-2007 , 16:49   Re: Runemod 2
Reply With Quote #233

where can i find runemod 1? o_O
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SexyBeast
Junior Member
Join Date: Aug 2007
Old 10-01-2007 , 16:30   Re: Runemod 2
Reply With Quote #234

how do i enable the ruens that are turned off by default like long jump and medikit and what not??
also when i downloaded the assasin rune and the bazooka rune but it wont work??
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 10-01-2007 , 17:51   Re: Runemod 2
Reply With Quote #235

enable the plugin, IE remove the ; infornt of the plugin name
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Github archive for plugins, the repos for the other c++ projects are there to.
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L33tDeagle
Member
Join Date: Apr 2007
Old 12-02-2007 , 17:27   Re: Runemod 2
Reply With Quote #236

How do i get it to where only kinetics spawn and like not just one like 15?
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c0rrupt
Junior Member
Join Date: Dec 2007
Location: Maryland
Old 12-13-2007 , 19:30   Re: Runemod 2
Reply With Quote #237

very nice mod I must say but i played in one server where kinetics would make u fly like which directions u look not just straight up. and another thing when u type /runehelp it brings u to a website that is basically no longer up is there a way to edit the page /runehelp? like i want in the /runehelp I want a list of commands and what they do such as playerrunes and runelist as well how to bind a key show in there . thx I apprectiate it and also I hope everyone has a happy and safe holidays <3.

Last edited by c0rrupt; 12-13-2007 at 19:37.
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c0rrupt
Junior Member
Join Date: Dec 2007
Location: Maryland
Old 12-14-2007 , 23:08   Re: Runemod 2
Reply With Quote #238

Sorry for double post but today found out a secret/bug in the mod. When an awp is spawned (if you have this turned on) u can auto rebuy by hitting F2 for "Re-Buy Previous Equipment" button the next round if you do die of course. And well we have the AWP restricted so is there a way to fix this?
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 12-15-2007 , 08:48   Re: Runemod 2
Reply With Quote #239

Quote:
Originally Posted by c0rrupt View Post
Sorry for double post but today found out a secret/bug in the mod. When an awp is spawned (if you have this turned on) u can auto rebuy by hitting F2 for "Re-Buy Previous Equipment" button the next round if you do die of course. And well we have the AWP restricted so is there a way to fix this?
No not that i can think of easly. dont restrict plugin normaly block rebuy?
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Github archive for plugins, the repos for the other c++ projects are there to.
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Loon20
New Member
Join Date: Jan 2008
Old 01-02-2008 , 09:12   Re: Runemod 2
Reply With Quote #240

EKS, my server has recently stumbled on a rune idea that i have no idea if it is even possible but here goes nothing. Could you by chance make a rune that will allow you to combine the next two runes you pick up. Like say you pick up the combination rune, you see hunter and invisibility, you grab them both because of rune and they work together.

Would this be possible?

Does it already exist somewhere?

And if so would you by chance create it?
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