sent globally on a regular basis - do you know if I can change this to call something like infoMessage(id)?
Loop 32 is maybe solution too, but imho will be better to have option to recognize id in function infoMessage. On the server can be less than 32 players, maybe I can make loop through them like
public infoMessage()
{
for (new id = 1; id <= get_maxplayers(); id++) {
if (is_user_connected(id)) {
but still, seems little strange solution for me. Using id is quite usuall normal thing on Amxx, and i dont know why is infoMessage function so weird..
But anyway, thx for some way solution, if other fails, this can be solution for me.