I have a question about run time efficiency with engine methods and fakemeta methods.
With engine, it's possible to register an entity think or touch by inputing the ClassName as a filter, and trig easily a delegate function. Ok.
With Fakemeta, registering purpose that we must catch ourself the class name by doing theses features :
=> Allocating predefined string variable, dedicated to read the class name with pev function.
=> When it's done, we must compare collected value with classname we want to compare, with equali...
=> ... and calling function used when the name is matched.
I'm afraid that adding a lot of classname comparaison will take more cpu time than the engine methods. Isn't it ?
I think this is a good investigation no ? What do you think about this ?
Yes I LOVE FAKEMETA and i want no longer use engine methods, but for theses cases, engine is always more efficiency ?
"Voily voilou" ;o)
__________________
Boring about playing same weapons ? PowerWeapons is available !
PowerWeapon v1.0 released !
Play up to 70 new weapons and create your own weapons !
Tested on Windows Server 2003, 2008/R2, 2012 and Linux Ubuntu 10.x and CentOs 6.x