Code:
new Float:angle[3]
entity_get_vector(id,EV_VEC_angles,angle)
angle[0] += recoil[0]
angle[1] += recoil[1]
entity_set_vector(id,EV_VEC_angles,angle)
entity_set_int(id,EV_INT_fixangle,3)
this should work, but y axis is allways stuck and changing to 0 repeatedly, do anyone know why? when i comment
entity_set_int(id,EV_INT_fixangle,1) setting view angle doesnt work
pls help me
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