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MultiPlayer Bunny Hops


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K-s-e-o-n
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Join Date: Feb 2009
Old 05-23-2009 , 17:27   Re: MultiPlayer Bunny Hops
Reply With Quote #1

Quote:
Originally Posted by ConnorMcLeod View Post
Today he sought.
Your plugin does not work on these types of blocks. Even your plugin does not always work when 2 become 1 in the block, they are not dropping.




p.s. Sorry for my bad English )))
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-23-2009 , 17:43   Re: MultiPlayer Bunny Hops
Reply With Quote #2

If you post about my plugin, post in my plugin thread ;)
You can edit each block to make it movable or not ;)
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K-s-e-o-n
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Old 05-23-2009 , 18:03   Re: MultiPlayer Bunny Hops
Reply With Quote #3

Quote:
Originally Posted by ConnorMcLeod View Post
If you post about my plugin, post in my plugin thread ;)
You can edit each block to make it movable or not ;)
I know that you can edit each block, but if you notice on the screen, that blocks of needles, it does not work, even if the one allocated.
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Old 02-02-2011, 01:38
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kp3t3h
Senior Member
Join Date: Feb 2011
Old 04-27-2011 , 19:48   Re: MultiPlayer Bunny Hops
Reply With Quote #5

does this actually push players aside of the block or it teleports them to where they first jumped from ?????????
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kp3t3h
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Join Date: Feb 2011
Old 05-06-2011 , 19:38   Re: MultiPlayer Bunny Hops
Reply With Quote #6

one suggestion
can you add an option to select maps whether i would like the plugin to work on that map or not

oh and another thing
1. on deathrun_skills2 the second stage (the bhop stage) the first part isn't detected, the blocks still go down. While the second part of the bhop stage players go somewhere outside the map which isn't what it should do
2. on deathrun_fs-facility the 3 blocks, the last trap, aren't supposed to be done with bhop, with this plugin it detects them as bhop blocks. thats why i suggested the option to disable the plugin to work on specified maps
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