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Time running out to end round


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dballs442
Member
Join Date: Feb 2007
Location: Duarngo CO
Old 09-11-2007 , 02:55   Time running out to end round
Reply With Quote #1

i am wondering if there is a way to make it so that when time runs out the round DOES restart. that way all breakables, amour_entities, and what not can re spawn.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 09-11-2007 , 03:12   Re: Time running out to end round
Reply With Quote #2

Look into the section [misc] in csdm.cfg and find this line:
remove_objectives = abcd
then change it to:
remove_objectives =
(no "absd" flags). It should restart the round. You can also make some map specific configs and only for those maps this change (or also other changes in csdm.cfg) will affect the game. More info about per map config read here:
http://forums.alliedmods.net/showthread.php?t=46144
It describes the system how to change weapons restrictions for certain maps, but the whole idea is the same.
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dballs442
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Join Date: Feb 2007
Location: Duarngo CO
Old 09-12-2007 , 01:46   Re: Time running out to end round
Reply With Quote #3

Good idea! duuhhh im dumb. thanks kWo your da bomb!
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dballs442
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Join Date: Feb 2007
Location: Duarngo CO
Old 09-17-2007 , 19:35   Re: Time running out to end round
Reply With Quote #4

well i did it and theres a few problems. the main one is on one of my maps it gives everyone an error when a new round starts: "reliable channel overflowed" and kicks em from the server. then they can reconnect play till the end of a round and then it kicks em again. it doesnt kick everyone and not always does it kick the same ppl. like half the ppl will be kicked at random. anyone know anything about this?
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airwenlee_cn
BANNED
Join Date: Sep 2007
Old 09-19-2007 , 04:58   Re: Time running out to end round
Reply With Quote #5

my csdm_misc.amxx bad loaded !!!
Faint !!!
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 09-19-2007 , 16:19   Re: Time running out to end round
Reply With Quote #6

Quote:
Originally Posted by dballs442 View Post
well i did it and theres a few problems. the main one is on one of my maps it gives everyone an error when a new round starts: "reliable channel overflowed" and kicks em from the server. then they can reconnect play till the end of a round and then it kicks em again. it doesnt kick everyone and not always does it kick the same ppl. like half the ppl will be kicked at random. anyone know anything about this?
Please try to disable some stats messages from miscstats / statsx plugins (like end round score, best score, most disruptive etc).
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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FreeM@n
Junior Member
Join Date: Aug 2006
Old 10-17-2007 , 12:37   Re: Time running out to end round
Reply With Quote #7

hello,

sorry for my english

there is a bug on the CSDM 2.1 with the bomb:
sometime the bomb appear and the terrorist can begin the bomb
it is possible to fix it please??

and second question ;) :
when the roundtime is finished i'll don't want a new round.
actualy when the round is finish that say "the counterterrorist win" "the target was saved ".

the part of my csdm.cfg:

;Sets whether the bomb is removed
remove_bomb = 1

;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd


thanks for your help ;)
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 10-17-2007 , 16:33   Re: Time running out to end round
Reply With Quote #8

Try to use my beta and let me know if Your problem is solved.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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FreeM@n
Junior Member
Join Date: Aug 2006
Old 10-18-2007 , 06:55   Re: Time running out to end round
Reply With Quote #9

thx
i'll try that
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 10-19-2007 , 09:57   Re: Time running out to end round
Reply With Quote #10

Quote:
Originally Posted by FreeM@n View Post
when the roundtime is finished i'll don't want a new round. actualy when the round is finish that say "the counterterrorist win" "the target was saved ".
this is because the bomb (an objective) was not removed.
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