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How to fake a player touch a door ?


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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 09-10-2007 , 04:58   Re: How to fake a player touch a door ?
Reply With Quote #1

Hum...would this should work ?! O_o

Code:
DLLFunc_Touch, (edict_t *pentTouched, edict_t *pentOther );
And you can register Touch, and when you made a touch with door make him SOLID_NOT.

EDIT: Strange...apparently is not working! :-S LuLz
I've checked if in sphere is a door ent, and force touch with that DLLFunc func but nothing...
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Last edited by Alka; 09-10-2007 at 07:03.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-10-2007 , 11:26   Re: How to fake a player touch a door ?
Reply With Quote #2

This would be a plugin for bhop maps.

Some players go and stay on blocks.
As they are 2, blocks don't move at all, so they can progress in the map without any bhop skill.

And if you set them SOLID, i guess they can loose their speed (if they are 2 players that bhop the same time on a block).

I guess your code fakes something that already happen : touch betweed an func_door entity and a semicliped player.

Last edited by ConnorMcLeod; 09-10-2007 at 14:44.
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