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For the problem at hand: you would have to give the weapon first and make it the current weapon.
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In answer to the question "how do I make a weapon the current weapon" ... oh, you're a lot of help :-D
I don't think I need a message-logger as such (at least right now) - I'm spawning a bot, then on a task trying to give / set its weapon and amx_log'ing a get_user_weapon().
I can handle most "viewing" of the game with amx_log.
From reading other plugins' code, to force a real player to equip a specific weapon is just its name.
e.g. englient_cmd(id,"weapon_knife") but this doesn't work on fake ones :-(
And as for the movement, combat and actions - I'd do that with RunPlayerMove and the "buttons" bit field, right?
Thanks again.
p.s. anyone know a straight answer to "how do you force a fakeclient to equip a weapon?"
(but feel free to reply to anything else mentioned)