Another small plugin request, admins and players wanted this badly on my servers but I always forgot to request it here.
Some of the plugins are "move_n_create" and "ultimate_fakec4" (I use them both from AMX but I think they're on AMXX as well).
For those who don't know them:
Move & Create allows admins to move the c4/backpack, and move players to where they're aiming, and create hostages, rescue-zones, bombzones and I think buyzones too, you can also give *REAL* c4's to both T's and CT's which can be planted and defused as normal, yes they also explode.
The other speaks for itself, it uses the normal c4 model if I'm correct and can be planted by admins (not by default, there is a cvar for it) in an instant with a bind - these bombs can be stacked on top of eachother, they beep and all look the same, and can be defused, but when they are defused a sound plays (a witch's laugh) and obviously, nothing happens.
Now my request only has something to do with the first plugin, but I had a problem with the second in the past that I might ask about here too later, but anyway.
Like I said, the first plugin allows giving c4's to any players, as much as you want but not at the same time (so any number of c4's can be planted). However game rule states that if the(/a) bomb is defused, CT's win. My request is this: make sure that all the "currently" planted REAL bombs have to be defused else CT's don't win. I suppose this should be controlled by cvar.
Second cvar to act as a little fail-safe against excessive use and torture of CT's: after any real bomb has been defused, other real c4's planted later DO NOT count (so T's can't keep the CT's or the round busy forever).
Oh yes, and another feature, a cvar that controls wether or not CT's can defuse bombs they planted themselves.
That's my request for the plugin, and I would certainly like to see more creativity of any author =]
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