I see...Well ResetHUD isn't a very reliable event...
So you may want to do something like this:
Code:
new IsDead[32]
public server_frame(){
new player[32], num
get_players(player, num)
for(new x = 0; x <= num, x++){
if(!is_user_alive(player[x]){
IsDead[x] = 1
}
else if((is_user_alive(player[x])) && (IsDead[x] == 1)){
Set_Task(.1; "Whatever function to give them god")
IsDead[x] = 0
}
}
Try some like that to get whenever a player respawns.
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