Hum...you can make this only with fakemeta! "register_touch" ?! O_o that sounds a
engine ?! *Blah*...Here are some e.g
Code:
a) new Ent = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"classname_of_entity"));
b) a...
c) hum...
set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW");
set_pev(Ent, pev_aiment, index_of_target_to_follow);
d)engfunc(EngFunc_SetModel, Ent*, const model*)
;)
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