Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
public plugin_init() {
register_plugin("test", "0.1", "test")
register_cvar("amx_test", "1")
register_event("ResetHUD", "event_hud_reset", "be")
register_clcmd("fullupdate", "clcmd_fullupdate")
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in")
}
public clcmd_fullupdate() {
return PLUGIN_HANDLED_MAIN
}
public event_restart_attempt() {
new players[32], num
get_players(players, num, "a")
for (new i; i < num; ++i)
g_restart_attempt[players[i]] = true
}
public event_hud_reset(id) {
if (g_restart_attempt[id]) {
g_restart_attempt[id] = false
return
}
event_player_spawn(id)
}
public event_player_spawn(id) {
if(is_user_alive(id) && get_cvar_num("amx_test") > 0) {
set_task(0.1, "test", id)
}
}
public test (id) {
strip_user_weapons(id)
give_item(id, "weapon_hegrenade")
}
Compiles and works great, but if I restart the round it stops working. Why? And how do I cause amx_test 0 to restart?
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