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Shape Shifter


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Plugin Info:     Modification:   ALL        Category:   Gameplay        Approver:   Hawk552 (427)
Toster v2.1
Senior Member
Join Date: Oct 2006
Location: Latvia, Riga
Old 08-18-2007 , 17:17   Shape Shifter
Reply With Quote #1

Shape Shifter v1.7

about:

You can buy shapes (model files) and shift into them! Every sift costs
you money, but if someone discovers you, shoots at you and hits, you
will lose 1/2 of your hp. If you die you will have to buy a new shape.

Cvars:
ss_enabled 1 - Toggles plugin (1 on, 0 off, 2 for admins with immunity only)
ss_shape_cost 800 - Cost of shape
ss_shift_cost 200 - Cost of shift
ss_free_for_admins 0 - If 1 free for admins with immunity flag
ss_popup - If 1 and you have no model selected the model menu pops up on roundstart
ss_changecam 1 - If 1 changes to thirdperson while shifted
ss_canmove 0 - If 1 players can move while shifted

Commands:
say /ss - Shows shape menu
say_team /ss
- Shows shape menu
+\-shift - shifts\puts you back (this should be binded)

Installation:
Put ss_models.ini in configs dir
For per map cofiguration make a folder ss_maps and put [mapname].ini in it
Syntax:
Code:
;[Model sequence] [Z ax offset (float)] [Model file] [Name]

0 33.0 models/bush.mdl Small Bush
13 0.0 models/hostage.mdl Hostage
Admin Commands:
ss_mdl_up - Sets model offset +1.0
ss_mdl_down - Sets model offset -1.0

These are used to find out the correct offset for new models
(ADMIN_KICK required) Some models wont spawn at the right
hight, so they need an offset. These commands are used to
find out the right one!

Changelog:
Code:
-0.4b
*First public beta

-0.5b
*Fixed minor bugs
*Added Cvar  ss_free_for_admins

-0.6b
*Added custom names for models (pic 4)
Before this it just showed the models name
*Using PCvars

-0.7
*Added only for admins option
*Added per map configs

-0.8
*Major bug fix

-0.9
*Added cvar ss_changecam
*While sifted players are completely frozen

-1.0
*Updated all commands from engine to fakemeta (less CPU usage)

-1.1
*Long model name bug fix
*Path fix

-1.2
*Fixed visibility bug

-1.3
*Fixed dead player bug
*Added cvar ss_canmove

-1.4
*Fixed new round shifting bug
*Now the menu appears on spawn

-Custom Update
*Added free version

-1.5
*Added cvar ss_popup
*Minor free version bug fix

-1.6
*Fixed 2 model bugs
*Fixed damage bug
*Merged the two plugins

-1.7
*Fixed duck bug
*Fixed double shape choosing bug
--------
Thx for testing & finding bugs:
Arion
BlackMilk
jab
mordi
plasmo
--------
For use with other mods with different money system (from CS) / no money comment / delete the first line in .sma and recompile.
Attached Thumbnails
Click image for larger version

Name:	cs_assault0002.jpg
Views:	6437
Size:	31.0 KB
ID:	19258   Click image for larger version

Name:	cs_assault0001.jpg
Views:	6480
Size:	26.4 KB
ID:	19260   Click image for larger version

Name:	cs_assault0003.jpg
Views:	7913
Size:	27.9 KB
ID:	19261   Click image for larger version

Name:	aim_map0000.jpg
Views:	6991
Size:	8.6 KB
ID:	19283   Click image for larger version

Name:	de_dust0000.jpg
Views:	6773
Size:	34.1 KB
ID:	19432  

Attached Files
File Type: ini ss_models.ini (820 Bytes, 1562 views)
File Type: zip cust_models.zip (306.4 KB, 1907 views)
File Type: sma Get Plugin or Get Source (shapeshifter.sma - 2422 views - 9.4 KB)
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Last edited by Toster v2.1; 08-18-2008 at 18:59. Reason: Updates
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X-Script
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Join Date: Jul 2007
Location: (#504434)
Old 08-18-2007 , 17:25   Re: Shape Shifter
Reply With Quote #2

LMAO
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 08-18-2007 , 17:53   Re: Shape Shifter
Reply With Quote #3

ROFL! Seems funny! Gj
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mordi
Senior Member
Join Date: Jul 2007
Location: o rly?
Old 08-18-2007 , 18:06   Re: Shape Shifter
Reply With Quote #4

The menu is empty when I type /ss (im not retarded, I've installed everything correctly)

EDIT: When running on listenserver I had to extract the models with gcfscape.

[Requests]

Admins with immunity don't have to pay
Option to change player model completely
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Quote:
Originally Posted by Alka View Post
engine ?! 0o... *barf*

Last edited by mordi; 08-18-2007 at 20:13.
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M249-M4A1
I <3 Mac
Join Date: May 2005
Location: Not interested
Old 08-18-2007 , 19:30   Re: Shape Shifter
Reply With Quote #5

HAHAHAHA what an idea!
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Toster v2.1
Senior Member
Join Date: Oct 2006
Location: Latvia, Riga
Old 08-19-2007 , 02:30   Re: Shape Shifter
Reply With Quote #6

Sorry it took so long, I was asleep
Quote:
The menu is empty when I type /ss (im not retarded, I've installed everything correctly)
You're right! You're probably not retarded. It was a bug, should work now!
Quote:
When running on listenserver I had to extract the models with gcfscape.
I just used precache_model, that shouldn't happen...
Quote:
Admins with immunity don't have to pay
Added cvar ss_free_for_admins (1|0)
Quote:
Option to change player model completely
You mean, like you can run around with it?
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 08-19-2007 , 08:36   Re: Shape Shifter
Reply With Quote #7

So you can change yourself into eg. HL models such as scientists?

Would be cool if you wouldn't just be transparent, but actually have the model you're hiding "in" to be the skin.

Also agree with turning the disguise into a complete player model as in functions, still being able to do everything, with optional cvars for being able to attack, plant/defuse/rescue etc. (since it COULD give an unfair advantage, however I'll keep in mind disguises are payed for)

Lastly, I'm not sure if this is possible but...
How about taking models and stuff from (custom) specific maps which can also be used?

For example I somehow select a bush model in some custom map which is saved to a file (or DB?) and I can choose to let that be on the choosing menu, but ONLY for that specific map - so noone will have to download anything extra, but still have access to more diverse disguises.

Also this ofcourse has a little tactical advantage of the disguised person looking less "out of place" in the map, especially in themed maps.

---
In any case I'll download now cos there's no extra files downloading needed, but I'd love to see this per-map feature added ^^

EDIT: DIdn't read first post completely, the custom files for each map could probably be added to the .ini file
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Last edited by BlackMilk; 08-19-2007 at 08:39.
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Konkelikonk
Junior Member
Join Date: Jul 2007
Location: Norway
Old 08-19-2007 , 09:35   Re: Shape Shifter
Reply With Quote #8

YAY!!! I wa n2 to download (i think!!) COOL PLUGIN!! +karma, and keep up your good job buddy!
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mordi
Senior Member
Join Date: Jul 2007
Location: o rly?
Old 08-19-2007 , 12:58   Re: Shape Shifter
Reply With Quote #9

Thanks for adding the free for admin stuff.

Quote:
You mean, like you can run around with it?
Yes, and your not transparent for other players when u activate it (+shift), only yourself.
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Quote:
Originally Posted by Alka View Post
engine ?! 0o... *barf*
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ColdPro
Senior Member
Join Date: Jul 2007
Location: At your back! Killing yo
Old 08-20-2007 , 01:08   Re: Shape Shifter
Reply With Quote #10

LOL this is cool haha! nice gj...
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