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All-In-One Engine Patch


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Plugin Info:     Modification:   ALL        Category:   Technical/Development        Approver:   Hawk552 (427)
ts2do
Senior Member
Join Date: Mar 2004
Old 08-16-2007 , 13:16   All-In-One Engine Patch
Reply With Quote #1

This plugin is powered by the KeyValue Event Manager and needs it installed in order to run.

When compiling, you should disregard the following warnings:
Code:
Warning: Tag mismatch on line (...)
Not all of these problems are hidden under the engine code, but they're all widespread enough to call them engine bugs.

Bug Patches
This plugin...
  • ...precaches the texture models (*t.mdl) of any models precached by the server; it fixes the notorious texture model error generated from maps that use models that have texture models but don't precache them in their res file. It can help server admins avoid many headaches by preventing a majority of clients from dropping from their server.
  • ...parses map data and precaches WADs used by a map. This will avoid the crash players receive when they don't have a WAD used by the map.
  • ...cannot fix cases where the files are missing from the server. In order to fix cases where such files cannot be found, create an empty file with the same name.
  • ...sets the sky to what's defined as the default sky if the map being loaded has either no skyname set or a partially, or completely, missing sky. The plugin precaches the map's sky files in order to guarentee the client receives it.
  • ...resets sv_skycolor_r, sv_skycolor_g, and sv_skycolor_b to a default value defined in the script if there is no light_environment in the map.
  • ...removes DSP settings left over from the previous map by executing "room_type 0" on the client when they're put in the server.
  • ...precaches models specified in func_breakable and env_shooter.
  • ...fixes problems with toggling ambient_generics set to loop.
  • ...fixes problems where sound loops wouldn't end if the source entity left the PAS before stopping its sound.
  • ...disables problematic sounds on momentary_door.
  • ...sets volume to 0 for null.wav.
Configuration
Plugin settings are on the first line of addons/amxmodx/configs/aioengfix.ini.
The values are correspondant to red, green, blue, and default sky, respectively.
Attached Files
File Type: sma Get Plugin or Get Source (aioengfix.sma - 2460 views - 10.7 KB)
File Type: zip aioengfix.zip (828 Bytes, 1365 views)

Last edited by ts2do; 08-19-2007 at 15:58.
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Old 08-18-2007, 05:14
ainur
This message has been deleted by Emp`. Reason: Read first line of post >.>
ts2do
Senior Member
Join Date: Mar 2004
Old 08-18-2007 , 09:44   Re: All-In-One Engine Patch
Reply With Quote #2

I've created a version of this that utilizes the new Array extensions in the trunk version...
it showcases what can be done simply with an enum and an Array
Note: You must have downloaded and installed the beta to try this plugin.

Don't worry about the excessive number of warnings...it runs fine.

You can try it for yourself here:
Attached Files
File Type: sma Get Plugin or Get Source (aioengfix2.sma - 1456 views - 10.8 KB)
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Last edited by ts2do; 08-19-2007 at 15:59.
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 01-14-2010 , 15:42   Re: All-In-One Engine Patch
Reply With Quote #3

Quote:
Originally Posted by aioengfix.ini
cstrike;backalley;badlands;blue;city1;cx;de_s torm;des;doom1;drkg;forest;green;grnplsnt;hav ;morningdew;office;snow;snowlake_;tornsky;tra inyard;tsccity_;;
Assuming this is wad files, where are de_vegas?
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ditmesteam
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Join Date: Oct 2009
Old 01-15-2010 , 01:54   Re: All-In-One Engine Patch
Reply With Quote #4

Do you think server must have this plugin? Anyone use it?
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 01-15-2010 , 20:24   Re: All-In-One Engine Patch
Reply With Quote #5

I am using it, however, I cannot see any difference in what is happening.
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vamppa
Senior Member
Join Date: Apr 2010
Location: The Netherlands
Old 07-18-2012 , 10:06   Re: All-In-One Engine Patch
Reply With Quote #6

Quote:
Originally Posted by ditmesteam View Post
Do you think server must have this plugin? Anyone use it?
I wonder the same, could someone enlighten this?
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