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Model Menu


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Author
pRED*
Join Date: Dec 2006
Plugin ID:
132
Plugin Version:
0.13
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    3 
    Plugin Description:
    A menu for players to choose a model
    Old 08-12-2007 , 04:24   Model Menu
    Reply With Quote #1

    Model Menu - by pRED*

    This plugin provides a menu for players/admins to choose a model and is very similar to the admin model menus provided by mani admin plugin except that it is much more customizable.

    To open the menu: sm_models (!models)

    It relies heavily on the admin groups feature provided by core sourcemod. Each submenu of models must be assigned an admin group, and for a player to select models from this menu they must be a member of that group.

    Group Notes:

    Groups are set up in configs/admin_groups.cfg
    Players can be a member of multiple groups (in admins.cfg file add the "group" section multiple times)
    A group can be defined with no admin flags. This could be useful for 'vip' members that are allowed a special set of models but still shouldn't receive admin privileges.

    Users selections are saved to a file so they reload every connect

    The menu is set up in a very similar way to 'SM Super Menu' and the attached example config file (models.ini) (set up using a few CS:S models I found on the net) has plenty of comments.

    There is also a second config file called modeldownloads.ini. In this you must put references to all other files needed for the models. Mani admin plugin had a similar system except used one file for each model, just copy and paste the contents of these files all into the one if you are migrating. The attached CS:S example shows the needed files for the models.ini provided.

    modelmenu.gamedata.txt obviously needs to go in your sourcemod gamedata folder.

    Changelog:
    0.1 - Initial Release
    0.11 - Fixed a possible crash bug and added extra admin checks
    0.12 - Added check for no admin group
    0.13 - Happy now ^BuGs^?
    Attached Files
    File Type: sp Get Plugin or Get Source (ModelMenu.sp - 19248 views - 7.4 KB)
    File Type: txt modelmenu.gamedata.txt (189 Bytes, 11327 views)
    File Type: ini models.ini (935 Bytes, 12615 views)
    File Type: ini modeldownloads.ini (1.1 KB, 10457 views)

    Last edited by pRED*; 08-13-2007 at 16:37.
    pRED* is offline
    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-12-2007 , 04:36   Re: Model Menu
    Reply With Quote #2

    good job , you beat me to it . bout time some one released model changer , nice menu feature , over all excelelnt plugin . 2 thumbs up

    ill add this to my server tommarow


    does this work only with .mdls or all of the source model and texture files (vtf vmp)?

    Last edited by Peoples Army; 08-12-2007 at 04:39.
    Peoples Army is offline
    pRED*
    Join Date: Dec 2006
    Old 08-12-2007 , 04:38   Re: Model Menu
    Reply With Quote #3

    I've been working on it for a while. Hopefully DoD:S support is bug free now and if not there must be something wrong with the team function in DoD:S
    pRED* is offline
    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-12-2007 , 04:43   Re: Model Menu
    Reply With Quote #4

    u know when u call an event , post is automatcilly defualt ? so theres no need to do EventHookMode_Post
    Peoples Army is offline
    pRED*
    Join Date: Dec 2006
    Old 08-12-2007 , 04:51   Re: Model Menu
    Reply With Quote #5

    Yup. But it's better for readability (for me anyway) to explicitly define which hook mode it's using.
    pRED* is offline
    Kaschenko
    SourceMod Donor
    Join Date: Apr 2006
    Location: Country: Russia; City: M
    Old 08-12-2007 , 05:20   Re: Model Menu
    Reply With Quote #6

    RESPECT!!!
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    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-12-2007 , 05:32   Re: Model Menu
    Reply With Quote #7

    u think u can add custom weapon model support for this ???
    Peoples Army is offline
    HO!NO!
    Junior Member
    Join Date: Apr 2006
    Location: Québec
    Old 08-12-2007 , 14:53   Re: Model Menu
    Reply With Quote #8

    can you add the ability to store setting like quake sound???
    HO!NO! is offline
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    pRED*
    Join Date: Dec 2006
    Old 08-12-2007 , 16:13   Re: Model Menu
    Reply With Quote #9

    I may have forgotten to mention that. Your model settings (both ct and t) should be saved into a file so you always get the same one until you choose another
    pRED* is offline
    f64
    Member
    Join Date: Jun 2007
    Location: Houston, TX USA
    Old 08-12-2007 , 16:51   Re: Model Menu
    Reply With Quote #10

    Much improved from the beta, good job!

    For DoD:S, there is still an issue: The model is getting set for a group the player doesn't belong to. Example:

    Code:
     "Models"
    {
        "Admin Only Models"
        {
            "Admin"        "Senior_Admin"
            "Team1"
            {
                "Basic Admin"
                {
                    "path"        "models/player/admin/amer_admin_v1.mdl"
                }
            }
            
            "Team2"
            {
                "Basic Admin"
                {
                    "path"        "models/player/admin/germ_admin_v1.mdl"
                }
            }
        }
    }
    I then added myself to the Member_Admin group in admin_groups.cfg, but I still got the Senior_Admin model,
    even before I typed say /models! I did get informed though that I don't have access to that model.
    I tried using the admin_simpli.ini then admins.cfg to no avail.

    DoD:S is strange, I know

    Last edited by f64; 08-12-2007 at 17:20.
    f64 is offline
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