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CS:S Team Balance


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Author
dalto
Veteran Member
Join Date: Jul 2007
Plugin ID:
127
Plugin Version:
2.2.2
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    85 
    Plugin Description:
    CS:S Team Balance is an advanced team balancer with lots of configurability.
    Old 08-10-2007 , 12:35   CS:S Team Balance
    Reply With Quote #1

    CS:S Team Balance

    Current Version: 2.2.2

    Description:
    This is an advanced team balancer for Counter Strike:Source. I built this after trying a lot of team balancers and none of them really meeting my team balancing needs. It has the following features.
    • Uses separate algorithms for determining team imbalances and for restructuring teams.
    • Supports servers of all sizes. The balancing is based on the number of players.
    • Tracks long term kdr in a sqllite or mysql database.
    • Team balancing parameters are controllable through CVAR's
    • All text announcements are configurable and can are available for translations.
    • Includes a command to display it's internal statistics !tbstats
    • Has a team management menu sm_team_menu or !team_menu
    Planned Features:
    • None, make a request!
    CVar's:
    For full descriptions of the CVAR's check the cfg/sm_teambalance.cfg file

    Commands:
    !tbmenu: Opens the team management menu(admin only)
    !tbstats: Displays the internal stats of the plugin
    !tbswitchnow: Switches a player to the other team(admin only)
    !tbswitchatstart: Switches a player at the beginning of the next round(admin only)
    !tbdump: Dumps the team balance settings(admin only)
    !tbset: Sets a players stats(admin only)
    !tbswap: Swaps the teams(admin only)

    Special Thanks:
    Extreme One, Teknigal: For their assistance with testing and debugging

    Changelog:
    2.2.2: Fixed admin immunity, updated tbdump spelling
    2.2: Cfg autoloaded, admin flags support, lock teams, stop spec
    2.1.3: Fixed another bug with admin immunity
    2.1.2: Fixed a bug with admin immunity
    2.1.1: Added better navigation to tbstats
    2.1: Renamed commands, fixed player switch bug, added switch next round
    2.0: Too numerous to list, see the announce below or the source file
    1.1: Added team management menu, stats command
    1.0: bug fixes, changed ROUNDS_TO_SAVE to 6, added join control
    0.9: fixed big winning team problem, added support maintain size, added green text
    0.8: Added more SQL error handling, added sm_teamswitch and sm_swapteam
    0.7: Switched to threaded SQL calls, added german and russian translations
    0.6: Added more flexible announcement preferences and changed defaults
    0.5: Initial Release

    Languages supported:

    English
    German courtesy of -<[PAGC]>- Isias
    Russian courtesy of Exvel

    Installation Notes:

    Copy ALL the files to the root mod directory of your server. Edit cfg/sourcemod/sm_teambalance.cfg to suit your needs. Thats it!
    Attached Files
    File Type: zip teambalance2.2.2.zip (33.3 KB, 16374 views)
    File Type: sp Get Plugin or Get Source (teambalance.sp - 8134 views - 47.4 KB)

    Last edited by dalto; 09-09-2007 at 15:03. Reason: New Release
    dalto is offline
    Senior Member
    Join Date: Jan 2007
    Location: Hamburg (Germany)
    Old 08-10-2007 , 13:35   Re: SM CS:S Team Balance
    Reply With Quote #2

    !!!! mp_autoteambalance 1 !!!!!

    or is this a Source Version from PTB's Team Balancer from CS 1.6 ???
    J@y-R is offline
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    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-10-2007 , 13:37   Re: SM CS:S Team Balance
    Reply With Quote #3

    Awesome plugin.

    The best team Balancer I've seen by far.

    Thank you dalto
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    dalto
    Veteran Member
    Join Date: Jul 2007
    Old 08-10-2007 , 13:43   Re: SM CS:S Team Balance
    Reply With Quote #4

    Quote:
    Originally Posted by [email protected] View Post
    !!!! mp_autoteambalance 1 !!!!!

    or is this a Source Version from PTB's Team Balancer from CS 1.6 ???
    Neither.

    mp_autoteambalance is not terribly useful. It seems to just keep the teams the same size.

    This is a skill based team balancer based on my own experiences of trying to keep teams balanced on a recreational server.
    dalto is offline
    Tekniqal
    Senior Member
    Join Date: Aug 2006
    Old 08-11-2007 , 03:47   Re: SM CS:S Team Balance
    Reply With Quote #5

    cool imma install this and give it a try, ill post back
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    Isias
    Senior Member
    Join Date: Apr 2006
    Old 08-11-2007 , 13:47   Re: SM CS:S Team Balance
    Reply With Quote #6

    German Translation
    Attached Files
    File Type: zip plugin.teambalance.zip (364 Bytes, 1015 views)
    Isias is offline
    dalto
    Veteran Member
    Join Date: Jul 2007
    Old 08-11-2007 , 13:49   Re: SM CS:S Team Balance
    Reply With Quote #7

    Quote:
    Originally Posted by -<[PAGC]>- Isias View Post
    German Translation
    Thanks!
    dalto is offline
    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-11-2007 , 16:49   Re: SM CS:S Team Balance
    Reply With Quote #8

    We're noticing some small game pauses when players (and even BOTs) leave the game and I *think* (guessing) this could be due to data being written to the database.

    If this is the case is there any chance that this could somehow be cached until round end or map change?
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    dalto
    Veteran Member
    Join Date: Jul 2007
    Old 08-11-2007 , 17:37   Re: SM CS:S Team Balance
    Reply With Quote #9

    Quote:
    Originally Posted by Extreme_One View Post
    If this is the case is there any chance that this could somehow be cached until round end or map change?
    I can.
    dalto is offline
    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-12-2007 , 00:49   Re: SM CS:S Team Balance
    Reply With Quote #10

    Quote:
    Originally Posted by dalto View Post
    I can.
    cool.

    How about not writing data about BOTs to the database?
    Can you ignore them altogether (in the database) whilst still maintaining Team Balancing when BOTs are active?
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