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bloodrage


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
psYko.joe
Junior Member
Join Date: Aug 2007
Old 08-10-2007 , 10:59   bloodrage
Reply With Quote #1

If a player kills enough enemies in a row he can enable bloodthirst - get in rage => bloodrage.
That means he can run faster, has more health and armor, his screen becomes red and his model glows red.

It's handled by points:
he gets...
  • 1 point for a kill
  • 1 point for a headshot
  • 1 point for a knifekill
=> 1 to 3 points per kill

The bloodrage lasts as long as the amount of points (in seconds).

clientcommands:
cmd description
startrage start rage if enough points

cvars:
cvar
default description
rage 0 enables/disables bloodrage
rage_hp 200 health
rage_ap 200 armor
rage_speed 350 speed you get when in rage
rage_minpoints 8 points needed to reach rage
rage_time_multiplier 1 time in rage = rage_min_time * points

IMPORTANT: you will need to set sv_maxspeed to your rage_speed or higher
fun module is required for the glowing

*************

I think there is no plugin like this - I hope so.
It's just a small plugin I made for fun, but I still have to fix/change some things.

Suggestions? Demands?

I hope how I posted it is ok and maybe it's even usefull for someone.

+++ Edit: Changes will be put into the version_info.txt to not get this too ugly.
Attached Files
File Type: sma Get Plugin or Get Source (bloodrage.sma - 5484 views - 4.1 KB)
File Type: txt version_info.txt (451 Bytes, 1656 views)

Last edited by psYko.joe; 08-19-2007 at 14:07.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 08-10-2007 , 11:03   Re: bloodrage
Reply With Quote #2

Don't post the .amxx file. When you attach the .sma file, there is a link generated to get the amxx file
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 08-10-2007 , 11:08   Re: bloodrage
Reply With Quote #3

Cool! Like in GabenMod! T_T
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psYko.joe
Junior Member
Join Date: Aug 2007
Old 08-10-2007 , 11:16   Re: bloodrage
Reply With Quote #4

Quote:
Originally Posted by YamiKaitou View Post
Don't post the .amxx file. When you attach the .sma file, there is a link generated to get the amxx file
Sorry haven't seen that.
Seems like I can't delete it now.

Edit: ok got it now

Last edited by psYko.joe; 08-10-2007 at 12:45. Reason: just add something
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Czarny Iwan
Senior Member
Join Date: Jun 2007
Location: Poland
Old 08-10-2007 , 12:13   Re: bloodrage
Reply With Quote #5

Screen?
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Pro Patria Finland
Senior Member
Join Date: Apr 2006
Location: BaronPub.com
Old 08-11-2007 , 09:15   Re: bloodrage
Reply With Quote #6

Seems like an interesting plugin...

Why do you need a command for the rage thing though?
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psYko.joe
Junior Member
Join Date: Aug 2007
Old 08-11-2007 , 09:28   Re: bloodrage
Reply With Quote #7

Quote:
Originally Posted by Pro Patria Finland View Post
Why do you need a command for the rage thing though?
One point is that I want the player to be able to choose the moment he uses the feature.
Theother point: you would be in rage for a too short time if you choose rage_minpoints to be low.
That's because the time you are in rage in seconds is the amount of points you gained for kills/headshots/knifekills.
Forgot to mention this before.

Last edited by psYko.joe; 08-11-2007 at 09:43.
psYko.joe is offline
Pro Patria Finland
Senior Member
Join Date: Apr 2006
Location: BaronPub.com
Old 08-11-2007 , 14:02   Re: bloodrage
Reply With Quote #8

Quote:
Originally Posted by psYko.joe View Post
One point is that I want the player to be able to choose the moment he uses the feature.
Theother point: you would be in rage for a too short time if you choose rage_minpoints to be low.
That's because the time you are in rage in seconds is the amount of points you gained for kills/headshots/knifekills.
Forgot to mention this before.
Ahh, I see. I would like to see a CVAR for the amount of time it lasts though. And then set rage[33] (or whatever it was) to 0 in roundend. Just a thought.
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psYko.joe
Junior Member
Join Date: Aug 2007
Old 08-11-2007 , 14:19   Re: bloodrage
Reply With Quote #9

Quote:
Originally Posted by Pro Patria Finland View Post
I would like to see a CVAR for the amount of time it lasts though.
I will add a cvar so that time is CVAR * killPoints.
Quote:
Originally Posted by Pro Patria Finland View Post
And then set rage[33] (or whatever it was) to 0 in roundend.
Ok, but first I have to find out how I get the event of an round end.

I'm busy this evening so I will fix this tonight or tomorrow.

thx, joe
psYko.joe is offline
Pro Patria Finland
Senior Member
Join Date: Apr 2006
Location: BaronPub.com
Old 08-11-2007 , 18:15   Re: bloodrage
Reply With Quote #10

There's a tut for that, search for it

And not a bad idea to do the Cvar * points.

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