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Entity Floats/ints


  
 
 
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VEN
Veteran Member
Join Date: Jan 2005
Old 08-07-2007 , 05:06   Re: Entity Floats/ints
Reply With Quote #2

Defaults for which entities?

body pev for example in CS if is set to 1 then player has additional thighpack/backpack model on his back.

takedamage pev is use DAMAGE_* constants (see HLSDK or .\amxmodx\scripting\include\hlsdk_const.inc)

dmg pev for example for trigger_hurt is amount of damage / 2 per half of second. For player it is related to drowning damage.
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