Raised This Month: $182 Target: $400
 45% 

Round End Protection!


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Peoples Army
SourceMod Donor
Join Date: Mar 2007
Plugin ID:
119
Plugin Version:
0.3
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    This Will Stop Players From Being Harmed Or Killed After The Round Has Ended
    Old 08-06-2007 , 21:23   Round End Protection!
    Reply With Quote #1

    This Plugin Is To Stop Killing After The Round Has Ended .
    Players Are Set To Take No Damage On The ROund End .

    Instalation:
    • Installs like any other source mod plugin .
    Any Ideas For Future Version Are Welcome




    CVAR:
    • round_end_on 1/0 Turns The Plugin On Or Off
    Change Log:
    • 8-6-07 - 0.1 - Originol Release
    • 8-7-07 - 0.2 - Added Cvars For On/Off
    • 8-7-07 - 0.3 - Added bool condition to fix conflict with respawn plugins
    • 4-11-08 - 0.4 - Adde isvalidentity check to try and stop error
    Attached Files
    File Type: sp Get Plugin or Get Source (round_end_protection.sp - 3516 views - 1.7 KB)

    Last edited by Peoples Army; 04-11-2008 at 01:04.
    Peoples Army is offline
    bobbobagan
    SourceMod Donor
    Join Date: May 2007
    Location: New Zealand
    Old 08-07-2007 , 01:20   Re: Round End Protection!
    Reply With Quote #2

    nice idea. This will help a lot on my server with WCS. Thanks
    __________________
    bobbobagan is offline
    Send a message via Skype™ to bobbobagan
    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-07-2007 , 01:23   Re: Round End Protection!
    Reply With Quote #3

    Thanks . if u have any ideas for later version please feel free to let me know
    Peoples Army is offline
    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-07-2007 , 17:37   Re: Round End Protection!
    Reply With Quote #4

    I wonder if you can make it so that if the C4 detonates it still kills those in the blast radius, as when players that are attempting a defuse but are too late to manage it and survive the blast... it's a bit ... odd. ;)

    Otherwise - great plugin!
    __________________
    Extreme_One is offline
    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-07-2007 , 17:43   Re: Round End Protection!
    Reply With Quote #5

    thanks alright ill start workin some way to work that into my next release , thanks for the idea
    Peoples Army is offline
    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-07-2007 , 18:14   Re: Round End Protection!
    Reply With Quote #6

    Hmm just had an odd occurrence.

    The reason I want this plugin is because the HLstatsX Team Balancer sometimes switches players shortly before the round's ended and they can get killed a second time in the same round.

    Well with Round End Protection running exactly that happened a moment ago: playing cs_italy a dead CT was switched to T just before the round ended and he spawned at T spawn where I was walking off with the hossies. I sprayed him with my M4 thinking he'd be protected because the round was over (all CTs were dead) and I killed him.

    This defeats the object of the plugin for me.

    Any ideas?
    __________________
    Extreme_One is offline
    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-07-2007 , 18:47   Re: Round End Protection!
    Reply With Quote #7

    well ill ahve to take a look at the hlstatsx plugin to see what happens in there . it could have to do with the fact that players are reset to normal when round start is called . soemthing maybee cuasing a conflict . i promise to look into it imidaitely and see if i can fix this for u .
    Peoples Army is offline
    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-07-2007 , 19:08   Re: Round End Protection!
    Reply With Quote #8

    Quote:
    Originally Posted by Peoples Army View Post
    well ill ahve to take a look at the hlstatsx plugin to see what happens in there . it could have to do with the fact that players are reset to normal when round start is called . soemthing maybee cuasing a conflict . i promise to look into it imidaitely and see if i can fix this for u .
    I appreciate it mate.

    I don't have a clue what you're checking for when you grant immunity but the fact a player is team-swapped is definitely causing a conflict.
    __________________
    Extreme_One is offline
    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-07-2007 , 20:20   Re: Round End Protection!
    Reply With Quote #9

    Ok try the new version out . with plugins that have respawn , on spawn most entity values are reset , so i added a bool to tell wether teh round had ended and hooked to spawn , and checked if the round was over or if it was a re-spawn , if it is resapwn it sets teh player to takedamge 0 .
    Peoples Army is offline
    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-08-2007 , 07:56   Re: Round End Protection!
    Reply With Quote #10

    Sweet - I'll put this on tonight when I get home.

    Please keep the detonated C4 thing in mind for a future release too ;)
    __________________
    Extreme_One is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 18:40.


    Powered by vBulletin®
    Copyright ©2000 - 2017, vBulletin Solutions, Inc.
    Theme made by Freecode