Here
Code:
//global
new explode;
//public precache
explode = precache_model("sprites/explode1.spr");
//in 'force_end' public in this loop "for(new i = 0; i < num; i++)"
if(pev_valid(x))
{
new Float:origin[3];
pev(x, pev_origin, origin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(3);
write_coord(floatround(origin[0]));
write_coord(floatround(origin[1]));
write_coord(floatround(origin[2]));
write_short(explode);
write_byte(80);
write_byte(10);
write_byte(0);
message_end();
}
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