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WalkGuard - no camping/climbing/bug using - V1.3.2


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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 07-06-2007 , 11:48   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #51

Great plugin, works good - thank you!

EDIT
Yes, Black, they can be edited/removed all the time.

Custom messages for the zones would be very helpful.

Last edited by Guenhwyvar; 07-06-2007 at 11:51.
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Maurice
Senior Member
Join Date: Nov 2006
Location: Netherlands
Old 07-07-2007 , 20:04   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #52

This is one of the greatest plugin i use on my servers but i noticed when you stand on the blocked walls you have no accuraty just as you stand on ladders and when you walk agains it you are shaking, the plugin would be even greater if this wasn't there. Also i missing a no shootable wall because now you can shoot thru walls just as there no walls although it is still a great plugin without my ideas!

edit: What is the difference between the start post plugin (engine) and the fakema version plugin? only the module it uses or anything else because now i still use the 1.2 engine version.
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Last edited by Maurice; 07-07-2007 at 20:18.
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zobish
Junior Member
Join Date: Jul 2007
Old 07-27-2007 , 05:15   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #53

Thanks dude ;)
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Halolo
Senior Member
Join Date: Jul 2006
Location: Germany/Hessen
Old 07-27-2007 , 06:44   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #54

I use this plugin too and it's just great ;)
+karma
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soul__stealer
Junior Member
Join Date: Sep 2005
Location: Australia
Old 07-28-2007 , 01:12   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #55

Ok just installed this mod onto my Assault server to stop CT's camping on the tower.

A couple of questions/requests:
Can it be set to activate at a certain time...IE will start to lose health when the timer reaches 1 minute (rather than allow them up for only 25 seconds)

At the moment, all they have to do is get on the tower, wait 20 seconds (25 second camp time) get off the tower and get back up again.

What I'd prefer to do is set a zone that is 'restricted' after a certain timelimit. The map time is 1min 45 seconds. It takes approx 17 seconds to run from CT spawn to hostages (therefore 17 seconds in + 17 seconds out) There's 34 seconds gone + allow time for killing on way in and way out give them about a minute in total. So any CT's on the noob tower should lose damage after the 1 minute mark.
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zobish
Junior Member
Join Date: Jul 2007
Old 07-28-2007 , 06:20   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #56

Great job, just working fine for me! Thanks!
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 07-28-2007 , 07:53   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #57

@soul
I had the same "problem" with some maps. Workaround for me was to make the areas bigger and reduce the counter.
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soul__stealer
Junior Member
Join Date: Sep 2005
Location: Australia
Old 07-29-2007 , 05:55   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #58

Quote:
Originally Posted by Guenhwyvar View Post
@soul
I had the same "problem" with some maps. Workaround for me was to make the areas bigger and reduce the counter.
How will that work?

I want them to be able to use (for example) the tower up until a certain time before they start receiving damage.

If I make the area bigger and make the count-down smaller they will be forced to rush.

From what I am concerned, the noob tower is a viable beginning point to eliminate rushing t's (rush would be over if 45 seconds have passed) so CT's should be moving in by then.

Seeing as there is 1.45 on the timer, any CT's hiding on the tower after 1 minute should receive damage ever few seconds to encourage them to move. Making a 45 second zone is no good, because if CT's retreat back to the noob tower to camp at say the 1.10 mark, then they wont get told to move along till there is only 30 seconds to go.

Last edited by soul__stealer; 07-29-2007 at 06:00.
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 07-29-2007 , 12:57   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #59

@soul
I understand, for this situation a delay is the only way.

EDIT
Forgot to load the engine module - problem solved.

Last edited by Guenhwyvar; 08-03-2007 at 06:04.
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 07-31-2007 , 13:13   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #60

hello, i found that this plugin is key sensitive, for example if i have a map de_Dust 2 & the configuration file set for de_dust 2 it will not work, can this be fixed?

& please add a timer for all 3 zones so they can be turned off automatically after that specific time & option to turn off zone after bomb plant

overall it's the most useful plugin for cs
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Last edited by ehha; 08-02-2007 at 17:08.
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