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TS Grenade Spawn


  
 
 
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stupok
Veteran Member
Join Date: Feb 2006
Old 07-25-2007 , 00:37   Re: TS Grenade Spawn
Reply With Quote #4

After toying around with this, I don't think it can be done. For starters, I couldn't make a valid entity with this:

Code:
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "grenade"))

The ent is always invalid. This leads me to believe that it's impossible to create a "grenade" entity. I don't have any experience dealing with this kind of entity.

Unless I'm unaware of something, it seems like you'll have to make a "fake" grenade and then a "fake" explosion to achieve your desired result.
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