FOR ALL SERVERS WITH CUSTOM MAPS
This plugin precaches the texture models (*t.mdl) of any models precached by the server; it fixes the notorious texture model error generated from maps that use models that have texture models but don't precache them in their res file. It can help server admins avoid many headaches by preventing a majority of clients from dropping from their server.
The plugin is now extended to also parse map data and precache WADs used by a map. This will avoid the crash players receive when they don't have a WAD used by the map.
After the map has loaded, the plugin automatically stops itself.
Note: This plugin cannot fix cases where the files are missing from the server. In order to fix cases where such files cannot be found, create an empty file with the same name.
This plugin is powered by the KeyValue Event Manager
and needs it installed in order to run.