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CurWeapon jitter


  
 
 
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Vet
Veteran Member
Join Date: Jul 2006
Location: I|O wa
Old 07-17-2007 , 21:29   Re: CurWeapon jitter
Reply With Quote #11

That's a good idea. I'll give it a try.

Currently, since the other method didn't work perfectly, I used fm_strip_user_weapons and fm_give_item to accomplish it. And all worked great. But then, another problem popped up. The players were still able to pick up weapons on the ground left by dead players. OK, so I added a routine to remove the dead weapons when touched. Everything was honky-dorey when tested on a listen server. But to my dismay, after being installed on the game server, the strip function would not act on a live player if the plugin was enabled mid-game. I checked for plugin contention, but couldn't find anything obvious.

So Wilson, in your opinion, can the CurWeapon event be a bit iffy at times?
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Last edited by Vet; 07-17-2007 at 21:34.
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