/agree
example usage:
1)
Code:
fm_set_user_rendering(id, kRenderFxGlowShell, 225, 0, 0, kRenderNormal, 16); //make them glow bright red, where I have "225, 0, 0" is the "Red, Green, Blue" values of the color.
2)
Code:
fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 16); //makes them invis, play around with that "16" for different invis values.
3)
Code:
fm_set_user_rendering(id); //just pass the id fo player, and resets to default, normal values
And the code for the fm_set_user_rendering func:
Code:
stock fm_set_user_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
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