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EV_INT_sequence - no repeat


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Vet
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Join Date: Jul 2006
Location: I|O wa
Old 07-17-2007 , 08:14   Re: EV_INT_sequence - no repeat
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Then I think my post should work for you. Hook 'client_prethink', set the sequence, then advance the frames on each 'think' until it hits the last frame and loop there. You may have to fiddle with the 'framerate' and/or the amount you advance the frames since the model's framerate is probably different than the server's.
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Wilson [29th ID]
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Join Date: Nov 2005
Location: London
Old 07-17-2007 , 19:41   Re: EV_INT_sequence - no repeat
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The attached file forces players to stop animating when they are standing still or crouched. I believe this will help you in your quest for self-actualisation.
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File Type: sma Get Plugin or Get Source (dod_blendin.sma - 842 views - 2.1 KB)
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