Man! When player is connecting you
CAN'T print him a message! Maybe do a task!
Code:
public client_connect(id)
{
set_task(15.0,"print_something",id);
}
public print_something(id)
{
client_print(id, print_chat, "*************** something ***************")
client_print(id, print_chat, "something here")
client_print(id, print_chat, "*************** something ***************")
}
15 seconds ater player is connecting, will show him that message!
__________________