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Halo Mod v3.4


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Stixsmaster
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Join Date: May 2007
Location: I am all around you...I
Old 07-12-2007 , 02:36   Re: Halo Mod v 2.4
Reply With Quote #211

Outta no where...here is my question again...from my karma currently and from my past posts...would you consider me the bad cop and soccdood the good cop?

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Ownage
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Join Date: Jul 2007
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Old 07-12-2007 , 02:46   Re: Halo Mod v 2.4
Reply With Quote #212

whats the RPG idea credit? is it rocket launcher or role play?

you really need to add the bazooka in there!

oh and flamethrower too

check out the bazooka and flamethrower at 69.13.9.55:27019 (its in shopmenu3, maybe have to get some money, costs 16000 and 7000ish)

Last edited by Ownage; 07-12-2007 at 02:52.
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 07-12-2007 , 12:17   Re: Halo Mod v 2.4
Reply With Quote #213

Lol, its Role Playing, you just earn stats and get rewards, it can be fun but isn't really halo-ish. Lmao a bazooka and flamethrower would be a tight addition.
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Stixsmaster
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Join Date: May 2007
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Old 07-12-2007 , 12:29   Re: Halo Mod v 2.4
Reply With Quote #214

if we could get the bazooka to actually be the rocket launcher from Halo now that would make it better and there originally was sposed to be a flamethrower in Halo but it was taken out for the final release...

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soccdoodcss
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Join Date: Nov 2006
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Old 07-14-2007 , 23:56   Re: Halo Mod v 2.4
Reply With Quote #215

Quote:
Originally Posted by Stixsmaster View Post
if we could get the bazooka to actually be the rocket launcher from Halo now that would make it better and there originally was sposed to be a flamethrower in Halo but it was taken out for the final release...

---Stixsmaster
Boo first release. I want to set some covenant asses on fire!
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XNaRu7oX
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Join Date: Jan 2007
Location: LA, CA, USA
Old 07-15-2007 , 00:51   Re: Halo Mod v 2.4
Reply With Quote #216

Well, we would need a good modeller for the covenant models then. Maybe, we could just have a modeller model a Sangheili(the covenant elites, the blue guys).
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 07-15-2007 , 17:44   Re: Halo Mod v 2.4
Reply With Quote #217

As long as they are some alien life form... let's do it.
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Cozmoo
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Join Date: Jul 2007
Old 07-22-2007 , 22:25   Re: Halo Mod v 2.4
Reply With Quote #218

Hey guys, I am kind of new to the server stuff and when i downloaded the pack. i extracted everything where its supposed to be and installed the plugin correctly but when i start up my server it has this error

Mod_NumForName: models/player/HaloTs/HaloTs.mdl not found

and that is exactly where the model is. this happened with another mod i tried to install as well. what is wrong?
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Cozmoo
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Join Date: Jul 2007
Old 07-23-2007 , 22:47   Re: Halo Mod v 2.4
Reply With Quote #219

nvm got it
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st6_devgru
Junior Member
Join Date: Feb 2007
Old 07-26-2007 , 00:14   Re: Halo Mod v 2.4
Reply With Quote #220

yep i tested this on my hlds and works fine....but very big model downloads makes it horibly slow for clients. otherwise its a very dam good mod very awesome....i tried it with csdm 2.1 and its ok except for the confusing weapon menus...maybe weapon menu with all weapons not only smg's and maybe gun models....i tried it with fun mod and its actually very entertaining...good job on this
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