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BunnyHop [V1.0.1]


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Author
sumguy14
Senior Member
Join Date: Apr 2006
Plugin ID:
88
Plugin Version:
1.0.0
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    Allows players to jump higher and further, the jump is completely configurable, also allows players to gain momentum
    Old 07-13-2007 , 23:07   BunnyHop [V1.0.1]
    Reply With Quote #1

    BunnyHop Version 1.0.1
    • Requirements:
      • SourceMod (rev 1060)
    _________________________________________
    • Credits:
      • PimpinJuice: Helped me through this plugin, it was one of my first ones
    _________________________________________
    • Installation:
      • Extract bunnyhop.smx to addons/sourcemod/plugins/
      • Extract bunnyhop.cfg to cfg/sourcemod/
    _________________________________________
    • Configuration:
      • configs/rollthedice/rollthedice.ini
        Code:
        // BunnyHop configuration file
        
        bunnyhop_push "1.0"
        // The forward push of the jump (Default: 1.0)
        
        bunnyhop_height "1.0"
        // The upward push of the jump (Default: 1.0)
    _________________________________________
    • Changelog:
      • 7/13/07
        • Released
      • 7/24/07
        • The config file is now auto-generated on start
        • Removed bunnyhop.cfg from the download post
    Attached Files
    File Type: sp Get Plugin or Get Source (bunnyhop.sp - 46589 views - 2.2 KB)

    Last edited by sumguy14; 07-14-2007 at 13:58.
    sumguy14 is offline
    FlyingMongoose
    Veteran Member
    Join Date: Mar 2004
    Old 07-14-2007 , 02:54   Re: BunnyHop [V1.0.0]
    Reply With Quote #2

    Looks good. Approved

    Though the following isn't necessary:
    Code:
    public OnConfigsExecuted()
    {
      // Exec config
      ServerCommand("exec sourcemod/bunnyhop.cfg");
    }
    It should be replaced with the following in OnPluginLoad
    Code:
    AutoExecConfig(true,"bunnyhop","sourcemod");
    That'll autocreate the config file in the sourcemod directory (from <mod>/cfg/*) if it's not there, and execute it automatically.
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    Last edited by FlyingMongoose; 07-14-2007 at 02:58.
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    tcviper
    Veteran Member
    Join Date: Oct 2005
    Location: Netherlands
    Old 07-14-2007 , 07:41   Re: BunnyHop [V1.0.0]
    Reply With Quote #3

    A description would be handy Maybe a screenshot to show what it does?
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    sumguy14
    Senior Member
    Join Date: Apr 2006
    Old 07-14-2007 , 13:46   Re: BunnyHop [V1.0.0]
    Reply With Quote #4

    Quote:
    Originally Posted by FlyingMongoose View Post
    Looks good. Approved

    Though the following isn't necessary:
    Code:
    public OnConfigsExecuted()
    {
      // Exec config
      ServerCommand("exec sourcemod/bunnyhop.cfg");
    }
    It should be replaced with the following in OnPluginLoad
    Code:
    AutoExecConfig(true,"bunnyhop","sourcemod");
    That'll autocreate the config file in the sourcemod directory (from <mod>/cfg/*) if it's not there, and execute it automatically.
    Oh, that's cool, never knew about that, I'll update it right now. (And I'll make a description)
    sumguy14 is offline
    sumguy14
    Senior Member
    Join Date: Apr 2006
    Old 07-14-2007 , 13:58   Re: BunnyHop [V1.0.1]
    Reply With Quote #5

    Update:

    The config file is now auto-generated on start
    Removed bunnyhop.cfg from the download post

    Also added a description at the top, got erased last time
    sumguy14 is offline
    Rebell
    Veteran Member
    Join Date: Nov 2004
    Location: GERMANY
    Old 07-16-2007 , 03:38   Re: BunnyHop [V1.0.1]
    Reply With Quote #6

    Post a video ^^

    cya
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    ubermicrox
    New Member
    Join Date: Oct 2007
    Old 10-31-2007 , 18:26   Re: BunnyHop [V1.0.1]
    Reply With Quote #7

    WHy did you remove the .cfg? What is hte point in keeping this then?
    ubermicrox is offline
    sumguy14
    Senior Member
    Join Date: Apr 2006
    Old 11-03-2007 , 01:04   Re: BunnyHop [V1.0.1]
    Reply With Quote #8

    The cfg is auto-created when the map starts.
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    kirewv
    Senior Member
    Join Date: Oct 2007
    Old 11-07-2007 , 18:22   Re: BunnyHop [V1.0.1]
    Reply With Quote #9

    are the values for the push and height % multipliers so 1.0 is normal or 1.0 is 100% increase to standards?
    kirewv is offline
    sumguy14
    Senior Member
    Join Date: Apr 2006
    Old 11-07-2007 , 18:48   Re: BunnyHop [V1.0.1]
    Reply With Quote #10

    1.0 = no change in jump at all.

    2.0 would be a little more, 3.0 more so, so on.

    I'm not sure of the real scale, I haven't played with it for a while now, install it and try it yourself It's easy to just change the cvars mid-game to try and find a good value.
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