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GHW Aim Targets


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Xanimos (85)
GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 07-13-2007 , 15:55   GHW Aim Targets
Reply With Quote #1

  • This is a plugin/map combo. The map has 32 spawns and is just a long outside shooting range (picture below). You join the CT team and watch down the field. There are several ways to get money set by CVARs. Terrorist targets spawn at the opposite end of the field and you shoot at them. If a target reaches the metal stand at your end of the field you lose. All players in the server are shooting at the same targets. Targets multiply with every round and by default with every alive player. There is a resettable stats hud that shows your accuracy with the current weapon.


Commands:
  • amx_targets_round - Sets GHW_aim_targets to a round. <round>
  • say /reset stats - Resets your stats
  • say /reset - Resets your stats


CVARs:
  • targets_amount - amount of targets per round (and per player [see next cvar]) (Default: 2)
  • targets_amount_type - 1=target_amount*round*players 2=target_amount*round (Default: 1)
  • targets_health - 100hp + targets_health*round = targets' health (Default: 10.0)
  • targets_speed - 100hp + targets_speed*round = targets' speed (Default: 10.0)
  • targets_maxrounds - once this round is beaten the rounds restart (0=infinate rounds) (Default: 0)
  • targets_start_money - when spawn / on round 1 how much money is given to all the players (Default: 10000)
  • targets_money_per_second - Adds this amount to every player per second (Default: 2)
  • targets_money_per_kill - Player gets this much money when he kills a target (Default: 300)
  • targets_money_per_round - On new round everyone is given this much money (Default: 100)

  • mp_autoteambalance, mp_freezetime, and mp_limitteams are all set to 0 and mp_buytime set to 9999 on map load and changed back to their original value before map change.

  • The .rmf file in the .zip file is the original map file. Look at it and you can make your own map file if you are experienced enough in map making. All you need to do is add the GHW_hurt trigger_hurt entity and any number of info_target entities with the targetname keys set to point? where the ? is the waypoint number for the targets. Cannot skip numbers on points (must have all points from point1 through point? where ? is the hightest waypoint number you use.) All maps must contain aim_targets (IE: Zeta_aim_targets_v2). Feel free to upload your own version.

Requires CHR_Engine Stocks. (So download .amxx file instead of using the "Get Plugin" link.) (As well the .zip file is needed.)
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Attached Thumbnails
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Name:	GHW_aim_targets.jpg
Views:	10224
Size:	87.5 KB
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Attached Files
File Type: zip GHW_aim_targets.zip (33.7 KB, 1655 views)
File Type: amxx GHW_aim_targets.amxx (26.0 KB, 974 views)
File Type: sma Get Plugin or Get Source (GHW_aim_targets.sma - 2152 views - 15.8 KB)
File Type: txt GHW_aim_targets.txt (1.8 KB, 947 views)

Last edited by GHW_Chronic; 01-07-2008 at 11:44.
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dishbemarkxp
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Join Date: May 2007
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Old 07-13-2007 , 16:55   Re: GHW Aim Targets
Reply With Quote #2

nice, i like the idea +respect
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hackziner
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Join Date: Sep 2006
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Old 07-14-2007 , 10:34   Re: GHW Aim Targets
Reply With Quote #3

seems to be nice
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 07-15-2007 , 10:10   Re: GHW Aim Targets
Reply With Quote #4

So I'm assuming the plugin reads the map name to make sure the map is made for the plugin?
Then nobody would ever have to bother disabling the plugin xD

Anyway, this seems very very interesting =]
/download
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 07-21-2007 , 03:55   Re: GHW Aim Targets
Reply With Quote #5

*update* major bugs fixed.
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sytremelaker
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Join Date: Jun 2006
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Old 11-02-2007 , 02:22   Re: GHW Aim Targets
Reply With Quote #6

Just wondering, do you plan on adding additional maps?
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 11-02-2007 , 23:09   Re: GHW Aim Targets
Reply With Quote #7

Quote:
Originally Posted by sytremelaker View Post
Just wondering, do you plan on adding additional maps?
I hope to fix a small bug that requires you to manually restart on map start as well as hopefully add new maps. all in due time
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GHW_Chronic
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Old 11-17-2007 , 19:11   Re: GHW Aim Targets
Reply With Quote #8

*Update*

- Fixed a problem where round 1 of new map would de-spawn all targets and you'de sit there like wtf?
- Fixed a problem where shots and kills were not given to the correct player
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flexy10
Junior Member
Join Date: Jul 2007
Old 12-21-2007 , 18:19   Re: GHW Aim Targets
Reply With Quote #9

not working map
include files copyed and server crash pls help me
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 12-21-2007 , 20:39   Re: GHW Aim Targets
Reply With Quote #10

just downloaded the map and the plugin and it worked fine for me.
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