#define TE_PLAYERATTACHMENT 124 // Attaches a TENT to a player (this is a high-priority tent)// write_byte(TE_PLAYERATTACHMENT)// write_byte(entity index of player)// write_coord(vertical offset) (attachment origin.z = player origin.z + vertical offset)// write_short(model index)// write_short(life * 10 )#define TE_KILLPLAYERATTACHMENTS 125 // Will expire all TENTS attached to a player.// write_byte(TE_KILLPLAYERATTACHMENTS)// write_byte(entity index of player)
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No longer around. Thanks your support, everyone! As always: