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Compile failed, but no list of errors?


  
 
 
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stupok
Veteran Member
Join Date: Feb 2006
Old 07-11-2007 , 16:22   Re: Compile failed, but no list of errors?
Reply With Quote #2

I strongly suggest that you take a look at other plugins and tutorials before writing another plugin. I also recommend that you practice typing because you made many errors with spacing and incorrect characters.

This compiles without errors:

Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <vault>

#define CLASS_NOTHING 0
#define CLASS_ARCHER 1	
#define CLASS_PALADIN 2
#define CLASS_ASSASSIN 3
#define CLASS_MAGE 4
//Classes to add more do same format replace names with different one.
#define MAXCLASSES 5

new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]

new const CLASSES[MAXCLASSES] [] =
{
	"None",
	"Archer",
	"Paladin",
	"Assassin",
	"Mage"
}

new msgtext
new const LEVELS[30] =
{
	15,
	34,
	57,
	92,
	135,
	372,
	560,
	840,
	1242,
	1716,
	2360,
	3216,
	4200,
	5460,
	7050,
	8840,
	11040,
	13716,
	16680,
	20216,
	24402,
	28980,
	34320,
	40512,
	47216,
	54900,
	63666,
	73080,
	83720,
	95700
}

public plugin_init()
{
	register_plugin("Rpg Mod", "1.0", "For Valhalla")
	
	register_cvar("sv_rpgmod", "1")
	register_cvar("xp_per_kill", "10")
	register_cvar("SaveXP", "1")
	
	register_event("DeathMsg", "DeathMsg", "a")
	register_event("ResetHUD", "ResetHud", "b")
	
	register_menucmd(register_menuid("menu_ChooseClass"),1023,"DoChooseClass")
	
	msgtext = get_user_msgid("StatusText")
	
	register_clcmd("say /changeclass", "ChangeClass")
	register_clcmd("say_team /changeclass", "ChangeClass")
}

public SaveXP(id)
{
	new authid[32];
	get_user_authid(id,authid,31);
	new vaultkey[64], vaultdata[64];
	format(vaultkey,63,"CLASS-%s-class",authid);
	format(vaultdata,63,"%d",PlayerXP[id]);
	set_vaultdata(vaultkey,vaultdata);
	format(vaultkey,63,"CLASS-%s-level",authid);
	format(vaultdata,63,"%d",PlayerLevel[id]);
	set_vaultdata(vaultkey,vaultdata);
}

public LoadXP(id)
{
	new authid[32];
	get_user_authid(id,authid,31);
	new vaultkey[64], vaultdata[64]
	format(vaultkey,63,"CLASS-%s-xp",authid);
	get_vaultdata(vaultkey,vaultdata,63);
	PlayerClass[id] = str_to_num(vaultdata);
	format(vaultkey,63,"CLASS-%s-xp",authid);
	get_vaultdata(vaultkey,vaultdata,63);
	PlayerXP[id] = str_to_num(vaultdata);
	format(vaultkey,63,"CLASS-%s-level",authid);
	get_vaultdata(vaultkey,vaultdata,63);
	PlayerLevel[id] = str_to_num(vaultdata);
}

public client_connect(id)
{
	if(get_cvar_num("SaveXP") == 1) {
		LoadXP(id)
		client_print(id, print_chat, "[RPG Mod] Your XP loaded!")
		client_print(id, print_chat, "[RPG Mod] You are a %s with a level of %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
	}
}

public client_disconnect(id)
{
	if(get_cvar_num("SaveXP") == 1) {
		SaveXP(id)
	}
}

stock ChooseClass(id)
{
	new menu[192]
	new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
	format(menu, 191, "RPG Mod: Choose Class^n^n1. Archer^n2. Paladin^n3. Assassin^n4. Mage^n^n0. Exit")
	show_menu(id, keys, menu, -1, "menu_ChooseClass")
	return PLUGIN_CONTINUE
}

public DoChooseClass(id, key)
{
	if(key == 0) {
		if(PlayerClass[id] == CLASS_ARCHER) {
			client_print(id, print_chat, "[RPG Mod] Your class is already an archer.")
			ChooseClass(id)
			return PLUGIN_HANDLED
		}
		PlayerClass[id] = CLASS_ARCHER
		client_print(id, print_chat, "[RPG Mod]Your class is an archer now.")
	}
	if(key == 1) {
		if(PlayerClass[id] == CLASS_PALADIN) {
			client_print(id, print_chat, "[RPG Mod]Your class is already a paladin.")
			ChooseClass(id)
			return PLUGIN_HANDLED
		}
		PlayerClass[id] = CLASS_PALADIN
		client_print(id, print_chat, "[RPG Mod]Your class is a paladin now.")
	}
	if(key == 2) {
		if(PlayerClass[id] == CLASS_ASSASSIN) {
			client_print(id, print_chat, "[RPG Mod]Your class is already an assassin.")
			ChooseClass(id)
			return PLUGIN_HANDLED
		}
		PlayerClass[id] = CLASS_ASSASSIN
		client_print(id, print_chat, "[RPG Mod]Your class is an assassin now.")
	}
	if(key == 3) {
		if(PlayerClass[id] == CLASS_MAGE) {
			client_print(id, print_chat, "[RPG Mod]Your class is already a mage.")
			ChooseClass(id)
			return PLUGIN_HANDLED
		}
		
		PlayerClass[id] = CLASS_MAGE
		client_print(id, print_chat, "[RPG Mod]Your class is a mage now.")
	}
	ShowHUD(id)
	return PLUGIN_HANDLED
}

public Reset_Hud(id)
{
	if(get_cvar_num("sv_rpgmod") == 0) {
		return PLUGIN_HANDLED
	}
	if(PlayerClass[id] == CLASS_NOTHING) {
		ChooseClass(id)
		return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
}

public DeathMsg()
{
	if(get_cvar_num("sv_rpgmod") == 0) {
		return PLUGIN_HANDLED
	}
	new attacker = read_data(1)
	if(PlayerClass[attacker] == CLASS_NOTHING) {
		return PLUGIN_HANDLED
	}
	if(PlayerLevel[attacker] == 30) {
		return PLUGIN_HANDLED
	}
	PlayerXP[attacker] += get_cvar_num("XP_per_kill")
	if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
		PlayerLevel[attacker] += 1
		client_print(attacker, print_chat, "[RPG Mod]You gained a level, you are now level %i.", PlayerLevel[attacker])
		if(get_cvar_num("SaveXP") == 1) {
			SaveXP(attacker)
		}
		ShowHUD(attacker)
	}
	ShowHUD(attacker)
	return PLUGIN_CONTINUE
}

public ShowHUD(id)
{
	new HUD[51]
	format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
	message_begin(MSG_ONE, msgtext, {0,0,0}, id)
	write_byte(0)
	write_string(HUD)
	message_end()
	return
}
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