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Whats wrong with this?


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stupok
Veteran Member
Join Date: Feb 2006
Old 07-10-2007 , 12:32   Re: Whats wrong with this?
Reply With Quote #1

This compiles, but it's awful. I'll rewrite it for you if I have time later on.

Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>

public plugin_init()
{
	register_clcmd("say", "CMDHook_Say");
	register_plugin("Super-Advanced Weapon Giver", "1.0", "Hawk-Stan")
	register_clcmd("say /all", "give_all")
	register_clcmd("say /sniper", "give_sniper")
	register_clcmd("say /rambo", "give_rambo")
	register_clcmd("say /assault", "give_assault")
}

public CMDHook_Say(id)
{
	if (!is_user_alive(id))
		return PLUGIN_HANDLED
	
	new args[32]
	read_args(args, sizeof(args)-1)
	
	new command[32], weapon[32]
	parse(args, command, sizeof(command)-1, weapon, sizeof(weapon)-1);
	if (equal(command, "/give"))
	{
		if (equal(weapon, "mp5"))
		{
			give_item(id, "weapon_mp5navy")
		}
		else if (equal(weapon, "tmp"))
		{
			give_item(id, "weapon_tmp")
		}
		else if (equal(weapon, "p90"))
		{
			give_item(id, "weapon_p90")
		}
		else if (equal(weapon, "mac10"))
		{
			give_item(id, "weapon_mac10")
		}
		else if (equal(weapon, "ak47"))
		{
			give_item(id, "ak47")
		}
		else if (equal(weapon, "ak-47"))
		{
			give_item(id, "ak47")
		}
		else if (equal(weapon, "sg552"))
		{
			give_item(id, "weapon_sg552")
		}
		else if (equal(weapon, "m4a1"))
		{
			give_item(id, "weapon_m4a1")
		}
		else if (equal(weapon, "m4"))
		{
			give_item(id, "weapon_m4a1")
		}
		else if (equal(weapon, "bullpup"))
		{
			give_item(id, "weapon_aug")
		}
		else if (equal(weapon, "scout"))
		{
			give_item(id, "weapon_scout")
		}
		else if (equal(weapon, "autosniper"))
		{
			give_item(id, "weapon_g3sg1")
		}
		else if (equal(weapon, "awp"))
		{
			give_item(id, "weapon_awp")
		}
		else if (equal(weapon, "pump"))
		{
			give_item(id, "weapon_m3")
		}
		else if (equal(weapon, "autoshotgun"))
		{
			give_item(id, "weapon_xm1014")
		}
		else if (equal(weapon, "para"))
		{
			give_item(id, "weapon_m249")
		}
		else if (equal(weapon, "flashbang"))
		{
			give_item(id, "weapon_flashbang")
		}
		else if (equal(weapon, "he"))
		{
			give_item(id, "weapon_hegrenade")
		}
		else if (equal(weapon, "helmet"))
		{
			give_item(id, "item_assaultsuit")
		}
		else if (equal(weapon, "kevlar"))
		{
			give_item(id, "item_kevlar")
		}
		else if (equal(weapon, "smoke"))
		{
			give_item(id, "weapon_smokegrenade")
		}
		else if (equal(weapon, "deagle"))
		{
			give_item(id, "weapon_deagle")
		}
		else if (equal(weapon, "elites"))
		{
			give_item(id, "weapon_elite")
		}
		else if (equal(weapon, "famas"))
		{
			give_item(id, "weapon_famas")
		}
		else if (equal(weapon, "fiveseven"))
		{
			give_item(id, "weapon_fiveseven")
		}
		else if (equal(weapon, "galil"))
		{
			give_item(id, "weapon_galil")
		}
		else if (equal(weapon, "glock"))
		{
			give_item(id, "weapon_glock18")
		}
		else if (equal(weapon, "p228"))
		{
			give_item(id, "weapon_p228")
		}
		else if (equal(weapon, "sg550"))
		{
			give_item(id, "weapon_sg550")
		}
		else if (equal(weapon, "ump45"))
		{
			give_item(id, "weapon_ump45")
		}
		else if (equal(weapon, "usp"))
		{
			give_item(id, "weapon_usp")
		}
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public give_all(id)
{ 
	if (!is_user_alive(id))
		return PLUGIN_HANDLED
	
	
	give_item(id,"weapon_mp5navy")
	give_item(id,"weapon_tmp")
	give_item(id,"weapon_p90")
	give_item(id,"weapon_mac10")
	give_item(id,"weapon_ak47")
	give_item(id,"weapon_sg552")
	give_item(id,"weapon_m4a1")
	give_item(id,"weapon_aug")
	give_item(id,"weapon_scout")
	give_item(id,"weapon_g3sg1")
	give_item(id,"weapon_awp")
	give_item(id,"weapon_m3")
	give_item(id,"weapon_xm1014")
	give_item(id,"weapon_m249")
	give_item(id,"weapon_flashbang")
	give_item(id,"weapon_hegrenade")
	give_item(id,"item_assaultsuit")
	give_item(id,"item_kevlar")
	give_item(id,"weapon_smokegrenade")
	give_item(id,"weapon_deagle")
	give_item(id,"weapon_elite")
	give_item(id,"weapon_famas")
	give_item(id,"weapon_fiveseven")
	give_item(id,"weapon_galil")
	give_item(id,"weapon_glock18")
	give_item(id,"weapon_p228")
	give_item(id,"weapon_sg550")
	give_item(id,"weapon_ump45")
	give_item(id,"weapon_usp")
	
	return PLUGIN_HANDLED
}

public give_sniper(id)
{ 
	if (!is_user_alive(id))
		return PLUGIN_HANDLED
	
	give_item(id,"weapon_awp")
	give_item(id,"weapon_scout")
	give_item(id,"weapon_g3sg1")
	give_item(id,"weapon_hegrenade")
	give_item(id,"weapon_smokegrenade")
	give_item(id,"weapon_flashbang")
	give_item(id,"item_assaultsuit")
	give_item(id,"weapon_deagle")
	give_item(id,"weapon_usp")
	
	return PLUGIN_HANDLED
}

public give_rambo(id)
{ 
	if (!is_user_alive(id))
		return PLUGIN_HANDLED
	
	give_item(id,"weapon_m249")
	give_item(id,"weapon_xm1014")
	give_item(id,"weapon_m3")
	give_item(id,"weapon_hegrenade")
	give_item(id,"weapon_flashbang")
	give_item(id,"weapon_smokegrenade")
	give_item(id,"item_assaultsuit")
	give_item(id,"weapon_elite")
	give_item(id,"weapon_p228")
	
	return PLUGIN_HANDLED
}


public give_assault(id)
{ 
	if (!is_user_alive(id))
		return PLUGIN_HANDLED
	
	give_item(id,"weapon_m4a1")
	give_item(id,"weapon_ak47")
	give_item(id,"weapon_aug")
	give_item(id,"weapon_sg550")
	give_item(id,"weapon_hegrenade")
	give_item(id,"weapon_smokegrenade")
	give_item(id,"weapon_flashbang")
	give_item(id,"weapon_p228")
	give_item(id,"weapon_deagle")
	give_item(id,"item_assaultsuit")
	
	return PLUGIN_HANDLED
}
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