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Losing Team Slayer (aka. Autoslay, Defuse or Die)


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Author
Lindgren
Member
Join Date: Jul 2007
Location: Sweden
Plugin ID:
68
Plugin Version:
1.2.0.5
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    85 
    Plugin Description:
    This plugin slay the surviving players of the losing team at roundend. CT´s killed by the bomb will not lose hlstatsx points, everyone else slayed will do so at all other times.
    Old 07-06-2007 , 06:46   Losing Team Slayer (aka. Autoslay, Defuse or Die)
    Reply With Quote #1

    CVARS:
    • lts_minplayer
      • 1 - 32 = Number of connected players needed for plugin to start slaying.
      • Default: 3
    • lts_slaymsg
      • 0 = Off
      • 1 = Reason of slay is sent in chat to the slayed players.
      • Default: 1
    • lts_slay
      • 0 = No slay
      • 1 = Losing team get slayed
      • Default: 1
    • lts_enabled
      • 0 = Plugin Disabled
      • 1 = Plugin Enabled
      • Default: 1
    • lts_target_bombed
      • Default: "[LTS] Defuse the bomb or die trying!"
    • lts_target_saved
      • Default: "[LTS] Plant the bomb or die trying!"
    • lts_bomb_defused
      • Default: "[LTS] Protect the bomb at all times!"
    • lts_all_hostages_rescued
      • Default: "[LTS] Keep CT´s away from the hostages!"
    • lts_hostages_not_rescued
      • Default: "[LTS] Rescue the hostages or die trying!"
    Changelog:
    • 1.3.0.0
      • Added a new version without the slay delay.
    • 1.2.0.5
      • Fixed small slaymsg bug.
    • 1.2.0.4
      • Fixed a small slaymsg bug.
      • Cleaned up the code.
    • 1.2.0.3
      • Added cvars for custom slay messages.
    • 1.1.3.1
      • Added cvar lts_slay.
      • Fixed lts_enabled bug.
      • Changed lts_slaymsg default to 1.
    • 1.1.2.1
      • Added tracking cvar.
      • Added cvar lts_enabled.
    • 1.1.0.1
      • Big rewrite, now act upon round_end reason instead of just grabbing losing team.
      • Added more reasons sent in chat at slay.
    A big thanks to FlyingMongoose , Pimpinjuice & Bailopan for answering my questions. Also thanks to all people that posted plugins in the forum (too many to mention), they are great examples to learn from.
    Attached Files
    File Type: sp Get Plugin or Get Source (losingteamslay.sp - 4179 views - 5.8 KB)
    File Type: sp Get Plugin or Get Source (losingteamslay-1.3.sp - 5109 views - 5.1 KB)

    Last edited by Lindgren; 09-05-2007 at 13:48. Reason: Added to the cryptic name.
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    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-06-2007 , 09:27   Re: Loosing Team Slayer
    Reply With Quote #2

    I'd suggest you add a message to people being slayed like.

    PrintToChat(i, "[LTS] You failed to win, now pay the price!");

    Or some such.
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    L. Duke
    Veteran Member
    Join Date: Apr 2005
    Location: Walla Walla
    Old 07-06-2007 , 11:09   Re: Loosing Team Slayer
    Reply With Quote #3

    I had to read this thread so I could figure out what the "Loosing Team" was. I was a little disappointed to realize it was the "Losing Team."

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    Lindgren
    Member
    Join Date: Jul 2007
    Location: Sweden
    Old 07-06-2007 , 12:09   Re: Loosing Team Slayer
    Reply With Quote #4

    Quote:
    Originally Posted by L. Duke View Post
    I had to read this thread so I could figure out what the "Loosing Team" was. I was a little disappointed to realize it was the "Losing Team."
    Yea thats a embarrassing mistake that have a nasty habit of happening to people when they write in a foreign language.

    Last edited by Lindgren; 07-07-2007 at 16:41.
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    yester64
    Senior Member
    Join Date: May 2007
    Old 07-06-2007 , 15:21   Re: Losing Team Slayer
    Reply With Quote #5

    is there a reason, why it has to be 10 people to be online?
    otherwise it looks like a good plugin.
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    Lindgren
    Member
    Join Date: Jul 2007
    Location: Sweden
    Old 07-06-2007 , 15:40   Re: Losing Team Slayer
    Reply With Quote #6

    im about o make a cvar to change that and set 3 as default. also add a chat msg to the slayed people explaining why they died, also with a on/off cvar.

    if it´s not set to 3 connected or more the two first players that join the game get slayed when they spawn because the round ends and the first real round starts.
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    Lindgren
    Member
    Join Date: Jul 2007
    Location: Sweden
    Old 07-08-2007 , 18:20   Re: Losing Team Slayer
    Reply With Quote #7

    Finished and no more features waiting to be added. Requests are considered though.
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    L. Duke
    Veteran Member
    Join Date: Apr 2005
    Location: Walla Walla
    Old 07-09-2007 , 11:49   Re: Loosing Team Slayer
    Reply With Quote #8

    Quote:
    Originally Posted by Lindgren View Post
    Yea thats a embarrassing mistake that have a nasty habit of happening to people when they write in a foreign language.
    Don't worry about it.

    It's much more common with native english speakers (at least Americans) than those writing english as a second language.
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    Lindgren
    Member
    Join Date: Jul 2007
    Location: Sweden
    Old 08-12-2007 , 18:48   Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
    Reply With Quote #9

    Updated, see changelog.
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    Hellraiser
    Member
    Join Date: Feb 2005
    Old 08-13-2007 , 07:21   Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
    Reply With Quote #10

    am i in the right part i can not dl the file at all what is the problem.
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