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Glows


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Author
ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Plugin ID:
57
Plugin Version:
1.0
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    12 
    Plugin Description:
    Allows players or admins to set glow
    Old 07-03-2007 , 10:54   Glows
    Reply With Quote #1

    Glows
    version 1.0

    By: ferret!

    Description

    Allows admins or players to set glow. Admins require ADMFLAG_CUSTOM1 to use the console commands. Players must use chat/say triggers. Players use it by saying "glow colors" for a list, "glow <color>" to glow, or "glow none" to turn it off.

    Unfortunately, glow is used a bit loosely here. It's more like "very slight translucency with a solid color set to the player's model."

    The glow renders don't appear to work on player model's, at least not in CSS.

    Commands
    • sm_glowset <player> <none/color>
      • Sets or removes a player's glow.
    • sm_glowcolors
      • Prints the list of valid colors
    Cvars
    • sm_glow
      • Turns glow plugin on and off.
      • Default on
      • Set to 0 or 1
    • sm_glow_self
      • Turns on player's ability to set their own glow
      • Default on
      • Set to 0 or 1
    • sm_glow_ad
      • If sm_glow_self is on, will cause a brief ad message for the plugin.
      • Default on
      • Set to 0 or 1
    Changelog
    • Version 1.0
      • Plugin now works
    • Version 0.2
      • Reset all glows when sm_glow is set to 0
      • Stop admins from using commands when sm_glow is set to 0.
    Bugs, Requests, Translations, or Other Issues

    Please use my project area on the Allied Modders Bug Tracker to report any issues or make requests. Your login for the bug tracker is the same as your forum login. Set the category to this plugin's name.
    Attached Files
    File Type: txt plugin.glow.txt (466 Bytes, 3078 views)
    File Type: sp Get Plugin or Get Source (glow.sp - 5579 views - 7.8 KB)
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    Last edited by ferret; 07-05-2007 at 10:23.
    ferret is offline
    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-03-2007 , 10:55   Re: Glows
    Reply With Quote #2

    Completely and utterly untested. It compiles! Today's plugin brought to you by "I'm Bored At Work Because Tomorrow Is A Holiday And We Aren't Allowed To Make Changes"

    So don't approve this plugin yet.
    __________________
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    ferret is offline
    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-03-2007 , 12:39   Re: Glows
    Reply With Quote #3

    still bored at work.
    • Version 0.2
      • Reset all glows when sm_glow is set to 0
      • Stop admins from using commands when sm_glow is set to 0.
    __________________
    I'm a blast from the past!

    -< www.gamehavoc.com >-
    ferret is offline
    Wiebbe
    Junior Member
    Join Date: Jul 2007
    Old 07-03-2007 , 17:45   Re: Glows
    Reply With Quote #4

    this doesnt work for me though

    it says something about:

    L 07/03/2007 - 22:20:06: [SM] Native "CreateConVar" reported: Convar "sm_glow" was not created. A console command with the same name already exists.
    Wiebbe is offline
    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-03-2007 , 17:46   Re: Glows
    Reply With Quote #5

    rofl. That's a neat bug. I'll fix it when I get home.
    __________________
    I'm a blast from the past!

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    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-05-2007 , 09:07   Re: Glows
    Reply With Quote #6

    Updated and fixed. Which I actually did tuesday but, 4th of July, come on now, fireworks are way more awesome than coding "glows"
    __________________
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    tcviper
    BANNED
    Join Date: Oct 2005
    Location: Netherlands
    Old 07-05-2007 , 11:46   Re: Glows
    Reply With Quote #7

    Nah glow is cooler then fireworks hahaa, nice plugin again mate
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    tcviper
    BANNED
    Join Date: Oct 2005
    Location: Netherlands
    Old 07-05-2007 , 11:52   Re: Glows
    Reply With Quote #8

    Would be handy to know in which dir the .txt file must be installed ;)
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    ferret
    SourceMod Developer
    Join Date: Dec 2004
    Location: Atlanta, GA
    Old 07-05-2007 , 11:54   Re: Glows
    Reply With Quote #9

    translations, always. But I guess I need to start posting that, seems to cause confusion
    __________________
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    -< www.gamehavoc.com >-
    ferret is offline
    tcviper
    BANNED
    Join Date: Oct 2005
    Location: Netherlands
    Old 07-05-2007 , 14:10   Re: Glows
    Reply With Quote #10

    Yeah also what is admincustom flag 1 ?
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